Interesting Unrealistic Facts about TPT

  • boxmein
    25th Feb 2014 Former Staff 0 Permalink
    Guys, it's just there to stop people from making uber-stacked saves. It was added after some photon laser which used stacking got frontpage and people found out how it worked. That's basically its entire story!
  • FeynmanLogomaker
    25th Feb 2014 Member 0 Permalink

    You actually can calculate the size of a pixel: at 60 FPS (the default speed), light travels 160 frames in a second. Thus, 1 pixel is 1/160 of a light-second, or 1,873.70 kilometers. 

     

    Taking that into account, you can get another unrealistic fact: a STKM is around 14 pixels high (to my recollection), making them 14/160 of a light-second tall: 26,231.84 kilometers, obviously far too tall to be as mobile as they are. 

     

    Not not to mention the fact that they can spew photons from their head.

  • therocketeer
    25th Feb 2014 Member 0 Permalink
    not has moving solids
  • FeynmanLogomaker
    25th Feb 2014 Member 0 Permalink

    It's two-dimensional...

  • CeeJayBee
    25th Feb 2014 Member 0 Permalink

    @FeynmanLogomaker (View Post)

     O_o by clocking down your FPS you could change the speed of light. 

  • FeynmanLogomaker
    25th Feb 2014 Member 0 Permalink

    No, you can slow time though.

  • Schneumer
    25th Feb 2014 Member 0 Permalink

    @FeynmanLogomaker (View Post)

    Huh? CeeJayBee is right, unless someone can find a constant for fps.

  • therocketeer
    25th Feb 2014 Member 1 Permalink
    @Schneumer (View Post)
    @CeeJayBee (View Post)
    You are confusing time with frames.
    Given any fps - constant or changing, photons will still move a uniform amount of pixels per frame, ie move at a constant speed with respect to the number of frames, unless reacted upon by newtonian gravity or something.

    Frames are tpt time. Reduce the simulation rate by a factor of a half, and photons appear to travel half the speed, but remember the time frame has been stretched, and so the photons still travel the same number of pixels per frame.
  • FeynmanLogomaker
    25th Feb 2014 Member 0 Permalink

    @Schneumer (View Post)

     If we assume one frame is one Planck Time - 5.39106(32) × 10−44 seconds - that really screws everything up.

  • Schneumer
    26th Feb 2014 Member 0 Permalink

    @therocketeer (View Post)

     But what happens when you have a really good computer and the fps is sky high?

    Then there would be more fps than 60 default fps, and the amount of pix is moves in a second will change.