You actually can calculate the size of a pixel: at 60 FPS (the default speed), light travels 160 frames in a second. Thus, 1 pixel is 1/160 of a light-second, or 1,873.70 kilometers.
Taking that into account, you can get another unrealistic fact: a STKM is around 14 pixels high (to my recollection), making them 14/160 of a light-second tall: 26,231.84 kilometers, obviously far too tall to be as mobile as they are.
Not not to mention the fact that they can spew photons from their head.
It's two-dimensional...
O_o by clocking down your FPS you could change the speed of light.
No, you can slow time though.
Huh? CeeJayBee is right, unless someone can find a constant for fps.
If we assume one frame is one Planck Time - 5.39106(32) × 10−44 seconds - that really screws everything up.
But what happens when you have a really good computer and the fps is sky high?
Then there would be more fps than 60 default fps, and the amount of pix is moves in a second will change.