You just gave me another idea ;3 conductive gases! I really really want them to expand more in the gas section with different gases, not too much but just enough that they each have some sort of relevant purpose, and plus I really want some sort of gas that can have spark go through it or something since water vapor doesn't...and like you said, if it get's sparked enough or heated up enough or whatever whichever gas is meant to it would turn into plasma also I think the plasma's density and stuff is a bit messed up because it seems to go in weird directions and disappears way too quickly, you might as well put plasma and fire into the same category since they both disappear after a few seconds and are both plasmas (or gases if you decide to put them in the gas category)
Ugh, this is so confusing, i agree with whoever said that this is turning into Chemistry toy... lol.
Gasses are not conductive, but some gasses (the noble gasses) can be ionized into plasma. As plasma, gasses will conduct electricity.
And yes plasma is a bit messed up (still looks really cool Simon), fire and steam have reasons to go up, but plasma has no reason to fly up to the top of the screen like the others.
i have a suggestion, the game has basically overtaken the powder game, elements wise. there are still some things we definitely need though. gravity should be another element, when you select it, a pop-up can appear allowing you to select the gravity strength and direction (in towards a point or away from that point). Another idea would be to bring the laser into Powder toy, seen as the laser can be a very enjoyable toy. Also the powder game has got a "player" function where the player can drop an element on himself and move around using the attributes from that element. A good idea would be for the player function to be a separate button, when pressed a pop-up shows a list of "guys/girls" that you can pick your appearance from. also that pop-up would allow you to shoot any of the elements that you chose in that pop-up.
I think instead of adding gravity as an element (since we already black/white holes and vaccuum/air, which do enough pushing and pulling, maybe some expansions on those?) it COULD/SHOULD be added as another gameplay tactic like pressure and temperature, there is already some basic gravity just not as incorporated into the game ie when you drop stones they go down, fire goes up but most of this has to do with the pressure level rather than actual gravity, and also the weight of each particle, I think if real gravity was to be added there would have to be some tweaking of the physics engine though I don't think it would be hard :P I'm not too knowledgeable of this stuff I'm just saying what I think I know, the game has expanded and grew so much from what used to be falling sand and stones (metaphorically and literally) to a whole array of elements and tactics.
I think Simon and any other developer helping him should prioritize the elements/walls that are needed, then ones with practical use, and then any 'fun' elements last.
It just shows how a game like this could only keep getting better and better, as long as there are developers there to keep it alive Thank god that a miracle came and saved this game from it's impending doom!
kamikai yes i hav... powder toy is much better now though
ZebraineZ i think my wording could have been a bit better, maybe we can have an element editor to edit wat some of the elements do... so when using it you can modify lets say... black hole... u select could select/deslect a box to stop elements from getting sucked into the hole... just attracted to... and change the gravitational force... or to word it better, the force which the black hole is pulling with... also the editor could then be used to change vacume, so that u set the pressure u want and it doesnt go over that point...