nucular's Mod

  • Michael238
    16th Dec 2013 Member 2 Permalink

    @BiohazardTheMonarch (View Post)

     Considering that they are just wavelengths of PHOT that lie outside the visible range, I think they should start out with either a red or blue color depending on which end of the visible spectrum they are on, and just get darker and darker as the wavelength shifts further and further away from the visible spectrum. As a result, radio waves and gamma rays would almost be black, while infrared and ultraviolet would be a slightly darker red and blue respectively.

  • nucular
    16th Dec 2013 Member 2 Permalink
    Just to remind you, TPT isn't supposed to be über-realistic, and my mod is even less :P
    Yet, I really like the idea of altering the properties of the energy particles depending on wavelength etc...
  • spinon
    17th Dec 2013 Member 0 Permalink

    if you wont some suggest elements: I propose new type of elements : Elementary particles

     

    In this category there are: NEUT (neutrons), PROT (protons), ELEC (electrons), GRVT (gravitons) and PHOT (photons)

     
    except that the composition of this collection should include the following elements ara: BSNX (Boson X), AXON (Aksion), NTNO (Neutrino), MION (mion), BSNZ (Bozon Z), BSNW (Bozon W), HIGS (Higgs Boson) GLUN (Gluon) and PION (pion)
     
    BSNX - change protons, neutrons and other hadrons into electrons, mions and neutrinos + energy.                            Disintegrates into HIGS and NTNO (life : 400)
    AXON - reduce life in time and accelerate fusion or fission. (life : 500)
    NTNO - accompanies each reaction energy (life: immortal or 9999)
    MION - hevier version of electron. Produce spark but is short-lived (life : 200)  Disintegrates into ELEC and               NTNO (life : 400)
    BSNZ - Formed in fission reactoins, accekerate and strengthens them (life 200) Disintegrates into BSNW and      NTNO.
    BSNW - Formed by BSNZ or NEUT (quark d into u +BSNW) Disintegrates into ELEC and NTNO or (high energy boson disintegrates into) MION and NTNO (life 250)
    HIGS - Masive particle formed by BSNX or high energy collisoin of PROT. Increase the weight of particles. Disintegrates into 2 BSNZ + 4ELEC +NTNO or 2PHOT or 2BSNW +4MION + NTNO (life:230)
     
    otheers suggestoins in other time
     
  • spinon
    18th Dec 2013 Member 0 Permalink

    k

  • nucular
    24th Dec 2013 Member 1 Permalink
    @spinon

    Maybe having a few new energy particles would be nice, but I don't want this category to be too 'overwhelming' :P

    Besides, I'm thinking about adding advanced electronics, something like special wire types that don't conduct to each other and gates... It would be something like IN1 - IN3 and OR, AND, XOR, NAND and so on. For example, an AND block only sends a SPRK to the neighbouring metals (excluding the IN particles) if two or more INs are sparked.
  • spinon
    25th Dec 2013 Member 0 Permalink
     
    ok, sure - the electronics must necessarily add but how it will be able to select any of the following particles and add them. I will be grateful.
  • spinon
    26th Dec 2013 Member 0 Permalink

    my standart model: ID 987566

  • nucular
    26th Dec 2013 Member 1 Permalink
    @spinon

    Whoa, that's definitely stuff for at least one new mod!
  • nucular
    29th Dec 2013 Member 1 Permalink
    Bump!
    New stuff you'll see in the next mod release:
    - New gravity modes (Inverted, Left, Right)
    - Loop-around wall mode (slightly buggy though)
    - Some element fixes (PLDM, GRVT, LITH, ENZM)
    - ANT now supports the Turk-Propp generalization!
    That means you can "program" your ANTs to follow another rule set that is saved inside tmp2. For example, the standard rule is binary 110 (we prepend a 1 to allow rules to start with zeros). On each cell, the ANT turns by the direction specified by the x-th bit of the rules where x is the state of the cell, 1 is "turn right" and 0 is "turn left". Then, the cells state is increased.

    Another example, we have an ANT with a rule of 6 (110, the standard), meaning 10 and thus Right-Left. It is on a blank cell so it executes the first bit and turns right, increases the cells state (in this case, creates a ANT2 cell) and moves forwards. The ANT does this a few times until it is on an cell wity state 1. Now it executes the second bit and thus turns left, increases the cell state (deleting it since it wraps around to 0) and moves forwards.

    Complicated, huh? But you can also just enter random numbers into tmp2 and see the ANT draw cool patterns :P
  • spinon
    29th Dec 2013 Member 0 Permalink
     pretty interesting idea to work.