COMPILED: V.02 Windows binaries (Legacy included) · Linux 32-bit and Linux 64-bit provided by jacob1
GITHUB: The-Powder-Toy-nuculars-mod
- ANT / ANT2 (Langton's ant, like LIFE, only better)
- BASE (neutralises ACID to SALT)
- BOLT (very unstable gas that, once heated, creates lightnings and fusionates)
- FLSH (flash powder, explodes with a flame colored like itself and a bit pressure)
- PLST / LPLS (Plastic, can melt, slightly flammable / deformable, polymerizable from OIL)
- MUD / SOIL / SEED (from http://tpt.io/.253214)
- OTWR (one time wire, since every mod needs that one :])
- PLDM (Palladium, from http://tpt.io/.253889)
- ROFL (I don't know how to describe this. Really.)
- LITH (Lithium, from http://tpt.io/.247469)
- RADN (Radon, from http://tpt.io/.236455)
- SSTN (Sandstone, from http://tpt.io/.17499)
- BULB (Glows when constantly sparked, from http://tpt.io/.17730)
- ENZM (Enzyme, breaks down things, from http://tpt.io/.17581)
- MGSM / MGMP (Magnesium and magnesium powder, from http://tpt.io/.12284)
- RVRS (Reversium, reverses many reactions, explodes powerful on contact with GRVT, from http://tpt.io/.16804)
- GRVT (Graviton, energy particle with a gravity field, from http://tpt.io/.17970)
Changes:
- SPRK is less glowy
- WIFI breaks at higher pressure
- FIRE is decorable
- Fancier error messages at crash :]
- AMTR is FAR more powerful (can duplicate itself etc.)
- Merged mniip's new console (with Lua highlighting and other fancy stuff)
- Energy particles are smudge-able now
- Inverted/Left/Right gravity mode
- Wrap-around wall mode
- MIX tool
- Some other things
Notes on ANT:
Starting at release 02, these support the Turk/Propp generalization. Have a little explanation (as the part on Wikipedia isn't explained well IMO).
That means you can "program" your ANTs to follow another rule set that is saved inside tmp2. For example, the standard rule is binary 110 (we prepend a 1 to allow rules to start with zeros). On each cell, the ANT turns by the direction specified by the x-th bit of the rules where x is the state of the cell, 1 is "turn right" and 0 is "turn left". Then, the cells state is increased.
Another example: We have an ANT with a rule of 6 (110, the standard), meaning 10 and thus Right-Left. It is on a blank cell so it executes the first bit and turns right, increases the cells state (in this case, creates a ANT2 cell) and moves forwards. The ANT does this a few times until it is on an cell wity state 1. Now it executes the second bit and thus turns left, increases the cell state (deleting it since it wraps around to 0) and moves forwards.
I'm happy for any element suggestion you have (made or found on the forums), or (even better) done C(++)/Lua code.
Looks like it will be an amazing mod! I can't wait for the actual mod to come out!
I agree, BASE was actually added in most mods, but mine was made to react with magnesium and more elements in general. Also, FSEP's PLSM explosion can't be coloured. FLSH was my first C++ element, though.
Thanks!
where do i download it at
where is download link?
it is not released yet