ok. two things: one: THANK YOU FOR FINALLY COMPILING FOR MAC! ALL HAIL DEVELOPERS! second: When I open powdertoy in fullscreen the colors are extremely messed up. The white turns yellow, blue turns red, purple turns green, etc. and also, for some reason, every time i open something newtonian gravity turns off, making it inconvenient.
another problem I noticed (that im sure has been noted before) is that glowing objects maintain their original glow color when decorated. This means that, for example, if you color fire, the only thing that gets colored is the actual particle itself (which is usually black) and the glow stays orange/red/yellow. another problem: ambient heat does not undo when u press ctrl+z. It stays the same, which is kinda bad. My rubidium dentonator keeps melting.
This doesn't affect me that much, but when you have a line of Grav Wall, and put a Black hole next to it, then delete the wall, the area where the wall was still lacks the gravitational pull of the black hole, furthermore, even if you add a new black hole, the area where the wall was is not affected by the gravity from the hole. If this is unclear, i can post a pic
@Simon(View Post) @Simon(View Post) Thanks Simon, I was also just wondering if there is any way to use 'Sign' to show ambient temperature? I am not trying to suggest some addition, I can barely even imagine how much work you guys have already put into TPT, i was just wondering if it is possible using what has been published