Post feedback here for version 48/49, any bugs you encounter, etc. We know bubbles/soap is funky and "Newtonian gravity" appears to have no affect, that will be coming to a beta near you soon. Things to check out: Simulation options (Replaces the legacy, or 'heat simulation' button) Conversation notifications in-game Decorations (Press b on the keyboard, the decorations do not save currently)
New in 48.2: New BHOL and WHOL, the old ones are renamed VENT and VACU. The new ones use the 'Newtonian gravity' , it must be turned on in the options menu. Conversation notification fixes.
New in 49.0: Speed improvements for liquids, quartz and others. Decorations now ONLY can be drawn on particles, and follow them. Gravity and decorations are now saved.
New in 49.3: Improved thumbnail scaling Better support for favourites (the ability to remove them)
New in 49.4: Even more improved thumbnail scaling Fix setting some particle properties with the console (x, y, temp)
New in 50.0: Support for legacy console commands (prepend with a "!" e.g "!set type all watr") Mercury, very heavy liquid (heavier than some powders) expands and contracts based on temperature and conducts electricity.
New in 50.1: Fixes for SOAP bubbles and STKM.
New in 50.3:
Attempts to fix some crashes and other issues
Air temperatures now follows air velocity (sort of buggy)
Gravity wall, exclude certain areas from influence of gravity
@Simon(View Post) Use: detach(i) When SOAP enters portal otherwise, there are preserved as mates and make a giant line between them when they get to the other side:
@shroom207(View Post) Deuterium sensitivity is now relative to it's 'life'; white deuterium will almost instantly trigger a detonation whereas normal deuterium will behave as before, this makes smaller deuterium bombs possible.
>betabetabetabetabeta, deco-deco-deco-deco, convos ingame-convos ingame-convos ingame etc. That was me when I found Beta. Also me, had to use a keychain image as an original could not have been found. Found bug: Try colouring BOMB.