Official Game Feedback

  • BlueAmulet
    4th Aug 2011 Member 0 Permalink

    Deleted

    Edited once by BlueAmulet. Last: 12th April
  • me4502
    4th Aug 2011 Member 0 Permalink
    @gamax92 (View Post)
    i find it very useless
  • inik
    4th Aug 2011 Member 0 Permalink
    I found one error in version 53.3
    If you have on newtonian gravity gpmp and bhol works. But if you turn off newtonian ant turn it on it dont do anything.
  • airstrike52
    4th Aug 2011 Member 0 Permalink
    @inik (View Post)
    That's deliberate. BHOL, WHOL and GPMP require newtonian to work.
  • TheWiseEyes
    4th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • jenn4
    4th Aug 2011 Member 0 Permalink
    whats new in current beta.
  • jacksonmj
    4th Aug 2011 Developer 0 Permalink
    @TheWiseEyes (View Post)
    @gamax92 (View Post)
    FFTW is a fast Fourier transform library, which lets Newtonian gravity update faster. The most time consuming part of updating Newtonian gravity is now the bilinear interpolation (to get full resolution velocity maps for things like gravity lensing).

    Using FFTs is a lot faster for big blocks of WHOL/BHOL/GPMP, and means that saves relying on rapid switching of GPMP (such as railguns) should work better, particularly if large quantities of GPMP are used.

    As an example, try flood filling the screen with BHOL and seeing how long Newtonian gravity takes to update. It's several hundred times faster when using FFTs.

    @me4502 (View Post)
    If you don't want to use it in your mod, it's very easy to disable. Remove -lfftw3f and -DGRAVFFT from the Makefile.


    @Darth-Mewtwo (View Post)
    Only one particle gets saved per pixel. So if there is a neutron in some glass, only the glass gets saved. The neutron will disappear. If this isn't the problem, can you post a screenshot of the glitch (before and after copypasting)?
  • TheWiseEyes
    4th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • cracker64
    4th Aug 2011 Developer 0 Permalink
    @jacksonmj (View Post)
    The only issue is size, it added 400kb to the executable (2/3 of what it originally was). Skylark suggested using http://www.kurims.kyoto-u.ac.jp/~ooura/fft.html
    which would be slower, but much much smaller.
  • commandog
    4th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
Locked by Simon: Getting a bit cramped