Official Game Feedback

  • cracker64
    4th Aug 2011 Developer 15 Permalink
    This thread is to discuss current Powder Toy changes/features. NOT for suggesting your ideas/elements.

    For those that feel confident in providing feedback for the extreme unknown; Here's an extremely experimental build that uses OpenGL: https://powdertoy.co.uk/Download/Builds/Build-108/

    Current Version 77.0
    • New element: GEL
    • New element: TRON
    • Fix flood-delete crashes
    • Fix moving SPNG (use .flags to allow movement, although can't change atm)

    Older changes:
    Version 74.2
    • Fixes for Triangle brush and minor electron bug
    • Debug lines for WiFi, Portal and Soap
    • Fusion for H2 at high temperature+high pressure
    • Ambient heat and Newtonian Gravity in Quick Options menu.
    • Smudge tool
    • Speed improvements for particle drawing
    • More consistent spark speed (possibly affects existing circuits)
    • BRAY fire speed (Only shoots once per spark)
    • DLAY blocked by INSL
    • WIFI will always take one frame to transmit SPRK
    • Ambient heat blocked by walls.
    • New elements: FRAY - Similar to ARAY but applies force, RPEL - Attract and repel particles
    • DEUT can be compressed by gravitational fields
    • Fix for "bumpy" streams of photons coming from PCLN
    • Allow DEST to be used with clone elements
    • Icon for Force Elements
    • Allow Walls to be used to protect PIPE
    • Improve appearance of BCOL
    • Fix bug where Ice won't melt

    Version 71.3
    • Enable use of caching server to improve performance or thumbnail retrieval.
    • Fix issue where sign tool creates invalid walls
    • Fix issue where LRBD/RBDM isn't ignited by WATR
    • Fix crash on rotating a stamp with walls as wide as the window
    • Fix Invisible photons
    • Fix bug where WARP+SING destroys DMND
    • Fix issue where Lua can't create photons in glass

    Beta Version 69.1 (119)
    • New Lua API features, ability to edit particle type properties from tpt.el... array, particles are exposed as an array now

    Beta Version 69.0
    • New element: TNT (Doesn't cause crash anymore in build 116)
    • Bug fix for LCRY and ELEC
    • Restore old LCRY/DECO rendering
    • Fix display modes on number hotkeys not saving correctly

    Beta Version 68.7
    • Additions to Lua API:
      • tpt.el : Table of element types, tpt.el.none = 0, tpt.el.dust = 1, etc
      • tpt.version : Table of version info, tpt.el.major, minor, build
      • int tpt.element(string name) : returns numeric ID of given element name, tpt.element("WATR") = tpt.el.watr
      • tpt.element_func(function func, int element, [boolean replace]) : Sets the update function for a specific element: func has the following args: (int index, int x, int y, int surround, int nt)


    Beta Version 66.1 ... 68.6
    • Bug fixes for graphics.

    Beta Version 66.1 (102)
    • Massive overhaul of graphics code, appearance of many elements changed.

    Version 65.5 (100)
    • New elements from MaksProg, LIGH, TESC, EMP and DEST.
    • STKM can use LIGH.
    • Another FILT mode (3 will subtract its color).
    • Quick options menu, top right, can toggle various options quickly.
    • Lots and lots of fixes.

    Version 64.3 (88)
    • Decoration editor tool menu, with lighten and darken tools.
    • Can type in decoration editor color boxes for specific RGB values, hit enter after typing a number to confirm.
    • SOAP removes decoration, opposite of BIZR.
    • Water equalization, turn on in options menu, or tpt.watertest() .
    • BUBW changes to be more realistic, can explode.
    • New element CAUS, an acid like gas, created from ACID+WTRV.
    • Can see selected elements from Lua, tpt.selectedl or tpt.selectedr .
    • Saved settings are in JSON format, replaces powder.def
    • Can opt in to receive beta updates.
    • QRTZ scatters photons.
    • New Tool, PROP, edit properties easily without console.
    • FILT has modes with .tmp (0,1,2). 0 is convert (old method). 1 will filter (only close color can pass). 2 is add color.
    • 'Sign out' button in the login menu, instead of submitting blank data.
    • Fancy colored powders, hit 'n' to toggle.

    Version 61.2
    • Fix a Lua mouse event bug.
    • Can set decoration layer, "dcolour" property.
    • Fixed some possible cases where particles disappear randomly.

    Version 61.1
    • Fix some memory leaks.
    • STOR will absorb anything when no ctype set, and its ctype can't be a solid element.

    Version 61.0
    • Added energy only wall (Photons, Neutrons, etc) as replacement for Gas only wall fix
    • STOR will change appearance when it holds a particle.

    Version 60.1
    • Tools menu which holds AIR, HEAT, COOL, ect.
    • tpt.getscript() to download scripts from the official script repository.
    • tpt.setwindowsize(scale, fullscreen) to change the scale (1 or 2) and fullscreen (0 or 1).
    • Selection for stamp/copy is now by pixel.
    • Water puts out fire better.
    • New Elements CO2, BUBW, DRIC, STOR, PVOD, CONV.
    • Zoom toggle alt-z.
    • BIZR acts as a dye.
    • Many other various fixes and improvements.

    Version 57.5
    • Fix in Lua keyevent function

    Version 57.4
    • Fixes Stickman 2 "Spaz"
    • Fixes bug where electrode would delete particles if replace mode was enabled.

    Version 57.3
    • Fixes bug where Coal is invisible when first drawn.

    Version 57.2
    • Allows scrolling of the "special" menu

    Version 57.1
    • Stops the client launching a DDoS attack on the server when checking for updates.

    Version 57
    • Gravity tools (NGRV and PGRV)
    • Allow reloading of directly opened files
    • Graphical changes to Coal

    Version 56
    • GBMB element. (Required Newt. Gravity)

    Version 55
    • WIRE element.
    • Extra line tool info ( tpt.setdebug(4) )

    Version 53.3
    • New Lua API functions to get keyboard/mouse presses.

    Version 53.1
    • Fix old GoL + clone saves. Other LIFE visual improvements.
    • Fancy lensing for newtonian gravity (Fancy veiw).
    • DLAY element.
    • New Lua API functions (from me4502).
  • nmd
    4th Aug 2011 Member 1 Permalink
    THANK YOU
    tpt was going a little slow, thanks for coming out with a beta!
    ...
    what new API functions are there?

    and I'm not figuring out how to make the delay element work...
    ----------------------------------------

    now, TPT is going really fast...

    ----------------------------------------

    wow, you guys must be working really hard on this game. This is just amazing!
  • surfcash
    4th Aug 2011 Member 0 Permalink
    to make it work but pscn at the start and nscn after and use heat to make it take longer, if you make it a negative temp it wont ever send the spark
  • MasterMind555
    4th Aug 2011 Member 0 Permalink
    @cracker64 (View Post)
    I like DLAY
    I won't use it though...
  • surfcash
    4th Aug 2011 Member 0 Permalink
    im trying to make a save that uses it but i dont know what
  • nmd
    4th Aug 2011 Member 0 Permalink
    I still can't make it work -_-'
    I feel really dumb right now.
  • surfcash
    4th Aug 2011 Member 0 Permalink
    whats not working about it?
  • Spektyte
    4th Aug 2011 Member 0 Permalink
    Still no fullscreen for Mac...

    Other than that, nice.
  • me4502
    4th Aug 2011 Member 0 Permalink
    @cracker64 (View Post)
    Are you able to add something like the Lua functions are by me or is it a no credit in feedback thread a policy...

    @Spektyte (View Post)
    Glitch in SDL not tpt
  • cracker64
    4th Aug 2011 Developer 0 Permalink
    @Spektyte (View Post)
    @me4502 (View Post)
    I thought mac fullscreen was fixed?
    will test on my mac later. (it might be the new Lion crap messing it up)
    Also yes, credit can go to you, just forgot.
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