I still haven't got a nice pretty name for it, but my idea is having a display that shows temperatures or/and pressures good for the survival of the human being (represented by STKM, of course). Areas where the temperature is favourable could have a green colour; where it is too hot (above 51.85º C, I think) could be shown red and where it is too cold (below -30.15º C, I think) could be shown blue. If possible/plausible, the same could apply for pressure. Areas with temperatures where STKM is on the verge of his health lowering could be represented with intermediate colours, but in a "colour-classified" sort of way, not with gradable colours, so that it wouldn't be confusive to figure out if a STKM would die or not, by the colour, like in Heat Display (colour cyan has a a temperature range of 200s-500s). I think that this application would serve to make TPT more "scientifically-fit" for a simulator.
@Lockheedmartin(View Post) If we're out of keys, we could just use "C" key or "Ctrl+number" (much like tudoreleuu said).
Anyways, we have Alternate Velocity display that seemingly isn't needed for much work. I mean, it is almost just like Pressure Display.
@gamax92(View Post) I'm not saying making it exactly like real life. When doing cities saves, we could actually see whether a human being could actually survive in such an environment. The other other day I was gradually attacking that school save, from someone whose name I can't find, and I would have liked to see the point when it would be plain impossible to live/ attend there.