Plutonium Core: PLTC: Solid: Basically PLUT but reacts to Tungsten instead of Pressure.
Tungsten: TNGS: Powder: When it comes into contact with PLTC it creates NEUT , just Like PLUT but without the air pressure. EDIT: When NEUT Comes into contact with TNGS the NEUT travels at twice the speed than before.
I think this will make Plutonium easier to use without scattering the Particles. Either that or make solid Plutonium and Uranium. Tell me What you Think About this Idea. Don't Criticize me if I am wrong about what Plutonium core does in real life.
@phanteon11You want solid plutonium / uranium? Devs too lazy to help? Then follow this guide! 1) Download The Powder Toy's source code. 2) Set up your IDE environment(either Visual Studio or Code::Blocks) 3) Try compiling(building) without any changes to the source. If OK then continue 4) Open up includes/powder.h and change line 407's TYPE_PART to TYPE_SOLID. (PLUT is now a solid) 5) Open up includes/powder.h and change line 420's TYPE_PART to TYPE_SOLID. (URAN is now a solid) 6) Now compile(build) again and voila! Example change: (Before) {"URAN", PIXPACK(0x707020), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 90, SC_NUCLEAR, R_TEMP+30.0f+273.15f, 251, "Heavy particles. Generates heat under pressure.", ST_SOLID, TYPE_PART | PROP_RADIOACTIVE, &update_URAN}, (After) {"URAN", PIXPACK(0x707020), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 90, SC_NUCLEAR, R_TEMP+30.0f+273.15f, 251, "Heavy particles. Generates heat under pressure.", ST_SOLID, TYPE_SOLID | PROP_RADIOACTIVE, &update_URAN},
@Thimo(View Post) wtf??? you necro'd this topic just to say that, you could've pm'd him instead. It would've been alot easier and you wouldn't look such a n00b.
He already admitted to having a permaban and making thimo as a new account, he said he hated admins, he spammed, im pretty sure thats not that bad compared to those