That counter is not actually smaller, just more space efficient then the original... no changes to the counter. I'm doing my own mini counter that uses a completely different method. My current prototype won't be smaller, but it will be faster.
@ The-Con I would like to see your creation in action. I counted the frames in LIFE of the nodes but not completely accuratly. if i did, it might make it the fastest but I won't. I'll just let you compete against me. Now I'm off to make an even smaller system for it!
BTW: This is the s\first 4-digit timer I've seen that's this small. I would of used 1 pixle nodes but I figured that it would make it hard to read so I made it 1x2 and 2x1 but it's still pretty small.
UPDATE: I tried making the "Tick System" smaller and it was a SUCCESS, now time to program it!
@OmegaSupreme(View Post) I got ahead of myself... I made something that was merely a clock, rather then a timer. (Mine simply counted up with a display of a number visible for 1-3 frames, with 5-10 frames inbetween... as opposed to your numbers being displayed for several frames and about 15 frames inbetween.) Anything that I make that is smaller, will probably be about 1 pixel smaller :P Also, what unit of time is your timer timing? Timers that time unknown units are not practical, however in this case I suppose the creation is intended to show its speed. Generally my timer(s) only count seconds, that is at 61 fps, 1 second is recorded in 1 second.
@The-Con I don't really know because I didn't really pay attention to the FPS, but it was a fast laptop.
I tried making an Instant clock that used instant as the Display Nodes but messed it up. I'll try again later on today and if it's a success, I'll post the SaveID. Since activated instant has a life of 4, if anything, I can reduce the display time from 4 to 8 frames with less than 10 frames inbetween.
As fas as Frame Count is concerned, it actually depends on the CPU you're running TPT on. If a user of a slow CPU opens the save and uses it, it will be slow, but if a user of a fast computer opens the save and uses it, it will fast. Actually, both CPU's run TPT as the same speed, but because of the processing time itself, they will be different.
If you use Cheat Engine to slow TPT down, the FPS will go up. (I tried to speed it up and it made my FPS go down greatly). My original intentions was to hack the Particle Count and set it low so the program would be faster, but couldn't find the address.