1. Will probably break some saves and i'm not sure simon is willing to go do deep down those property files and fail a time or two. 2. Pressure is written in a 4x4 grid (search it because I ain't explaining it in this post) so besides creating a framerate of 1 frame per year it's going to break every save. 3. Give us some usage for it :). 4. It is indeed going to break several saves. That's some nice ideas thought ^^ you probably spent some time thinkering about it. I'm not sure but I think the spng idea been suggested before, it might be a tip anyway: use the searchbar before requesting to keep requests not being spammed and being repetive otherwise keep it up dude :)
i think there should be a option saying "Realism mode" and if you have metal or different material towers/buildings instead of them blowing up or sommin with a hole in the middle while the buildings flouting it should crash down like Real realisticly, Also there should be a sound option =P
It's really hard to do this in the game, since Sponge in the game is programmed to handle a single liquid. Making the game try to remember exactly what liquid is where would start becoming insane after a while, since sponge can hold liquids in much the same fashion as E-hole. =/
@spark1152(View Post) Moving solids are near impossible to code. If you want a tower to collapse, you can make it out of a mutually stabilizing mixture of CNCT and ANAR.
@JoshinatorKy(View Post) I said near impossible which means very difficult. The devs aren't exactly paid to do this so things that speed up the development of moving solids which generally involve engine changes won't happen in the near future, my best bet would be that if it does happen, it will be when he devs become more skilled and have more free time or when the advertizements on this website earn enough money to hire professionals.
In short: I said near impossible, not completely impossible.