New elements and properties

  • mirek123
    25th Dec 2011 Member 0 Permalink
    Change properties for SPNG : it can absorb an Oil and Desl,
    1) when the Spng is burning, this first use an absorb oil and/or desl .
    2)  Then SPNG is burning

    Create new element similar to Wall (resistant on pressure (APRS) :) 

    Create the gas (EGAS or SGAS) which leading the electrical current.

    When the water leading hte electrical current  decrease her level
  • limelier
    25th Dec 2011 Member 0 Permalink
    - Not possible

    - Not possible, pressure is 4x4

    - Meh, not really needed

    - That'll break stuff.
  • lillepallt
    25th Dec 2011 Member 0 Permalink
    1. Will probably break some saves and i'm not sure simon is willing to go do deep down those property files and fail a time or two. 2. Pressure is written in a 4x4 grid (search it because I ain't explaining it in this post) so besides creating a framerate of 1 frame per year it's going to break every save. 3. Give us some usage for it :). 4. It is indeed going to break several saves. That's some nice ideas thought ^^ you probably spent some time thinkering about it. I'm not sure but I think the spng idea been suggested before, it might be a tip anyway: use the searchbar before requesting to keep requests not being spammed and being repetive otherwise keep it up dude :)
  • therocketeer
    25th Dec 2011 Member 0 Permalink

    the SPNG thing actually sounds quite good. I've never seen a single save that has oil/deisel on sponge, so it won't break any saves.

    EDIT: it has a cool use, "candle whicks" have always been wanted. Well, it'd be more of an oil lantern.

  • lillepallt
    25th Dec 2011 Member 0 Permalink
    @therocketeer (View Post)
    I wont say you're wrong. Lets just hope that simon and the tpt crew are willing to go deep into those files
  • spark1152
    25th Dec 2011 Member 0 Permalink
    i think there should be a option saying "Realism mode" and if you have metal or different material towers/buildings instead of them blowing up or sommin with a hole in the middle while the buildings flouting it should crash down like Real realisticly, Also there should be a sound option =P
  • Catelite
    25th Dec 2011 Former Staff 0 Permalink
    It's really hard to do this in the game, since Sponge in the game is programmed to handle a single liquid. Making the game try to remember exactly what liquid is where would start becoming insane after a while, since sponge can hold liquids in much the same fashion as E-hole. =/
  • code1949
    25th Dec 2011 Member 0 Permalink
    @spark1152 (View Post)
    Moving solids are near impossible to code. If you want a tower to collapse, you can make it out of a mutually stabilizing mixture of CNCT and ANAR.
  • JoshinatorKy
    25th Dec 2011 Member 0 Permalink
    Impossible to code? I think it's an issue of it requiring too high of a skill level to code. hard=/=impossible.

    Inb4thenyoudoit
    I can't jackass or I would have done it already.
    I'm just pointing it out.
  • code1949
    25th Dec 2011 Member 0 Permalink
    @JoshinatorKy (View Post)
    I said near impossible which means very difficult. The devs aren't exactly paid to do this so things that speed up the development of moving solids which generally involve engine changes won't happen in the near future, my best bet would be that if it does happen, it will be when he devs become more skilled and have more free time or when the advertizements on this website earn enough money to hire professionals.

    In short: I said near impossible, not completely impossible.