Electrical Pointers

  • Colt
    15th Mar 2012 Member 0 Permalink
    Hey everyone, I know there are a lot of electricians here on TPT and I was wondering if I could gain some verbal assistance from some of the better members here in the forums. I just made my first full cycle mortar firing Sim and it uses ( is rudimentary the word?) very rudimentary wiring and such things to make the LCRY displays light up. I'm already suffering a half/half vote ratio and I am not too sure if its due to my level of skill or the regular lunch-time spammers. Please leave advice and assistance below.

    https://powdertoy.co.uk/Browse/View.html?ID=743043

  • Catelite
    15th Mar 2012 Former Staff 0 Permalink
    Awesome electronics don't usually win many votes unless it's to perform some awesome task. :(

    Otherwise it helps to look at other people's work to try and figure out how they did it. xD
  • Colt
    15th Mar 2012 Member 0 Permalink
    Sorry to respond late @Catelite, thanks for advice but the issue is is that there are not very many saves that are similar, most are just sparked metal wiring igniting C-4 to look like a "awesome missile of fiery death bomb". And a lot of the really old awesome saves utilize old elements, not newer things that make electronics awesome. Help plz? ;/
  • Minishooz
    15th Mar 2012 Member 0 Permalink
    @Colt (View Post)
    I can help but I don't see any problems with this.
  • Colt
    15th Mar 2012 Member 0 Permalink
    @Minishooz (View Post)
    Can you just give me your opinion of what I should add and how to make it better?
  • el-midgeto
    15th Mar 2012 Member 0 Permalink
    @Colt (View Post)
    Just a quick thought, how about the ability to fire at, say, three different ranges such as short, medium, and long distance. I'm not sure how you would be able to implement this into your current save (which is pretty good anyway), i'm just putting this idea out there just in case it is of interest to yourself.