! quastion is it ubdate or update !
U235 Uranium235 is Used in bombs fissils with neutrons becoms with time and nrut U238
U238 less reactive splits into a Thorium paritcle
Thorium well its way safer splits into lead
Grph grpahite slows neutrons down
Lead absorbs neutrons tmp becomes higher with every neutron max tmp 25
Ra Radium glows under UV
UV you cant see it only see in back light display
Changes
Neut if life runs out (now life 50-100 on default) it becomes a proton and a photon
RBDM to Ra
bonus
black light mode (ctrl+2)
makes uv but more seeable and ra more glow also many elemnts will glow
this may break saves and mods exist
Idea:
RADM (radium) emits absurd amounts of somewhat high speed neutrons and only in the directions that PROT can be spawned in so that it can be focused into NEUT lasers and is a solid. Emits PHOT in all directions (1 in each dir) when hit by a high speed (8 or higher up to 12) photon. UV and the mode that focuses on it is scrapped. Maybe RBDM converts to RADM when bombarded with protons. RADM also sometimes emits NBLE with a tmp of 1 (alpha radiation) at a high velocity.
Looks cool and has some uses.
LEAD can only absorb 25 particles of NEUT, like said, but also decays into iron 5 seconds after absorbing all particles. Does its job pretty well for a bit, but you should probably use MERC.
U235 is somewhat less fissile than PLUT, splits into BOYL, NBLE and STNE, decays over time into U238. Can be created by a 5% chance when URAN is touching CAUS.
Maybe good for reactors. Probably not great for bombs, you'd have to layer it.
U238 is a lot less fissile than U235, and turns into PLUT if hit by a somewhat low velocity neutron (2 px/f to 4 px/f). Splits into NBLE and molten THOR (created at 5000 degrees) if hit by a neutron at a velocity of 8px/f or higher.
Maybe not so useful.
THOR passively generates heat until it reaches 600 degrees, after which it creates a neutron, lowers its temperature by 250 degrees, and increases its tmp by 1. When its tmp reaches 50 it turns into LEAD and releases NBLE.
Great if you want some heat for reactors, not so great if you want cooling. (why would you even do that)
GRPH has randomized colors from 0-5 like CRMC, stored in tmp2, but is a lot darker. It lets neutrons through but slows them by 0.2px/f for every frame that they are in, and pushes them in a random direction. Randomly turns into CO2 at temperatures above 3500 degrees. Does not melt. When exposed to temperatures above 2000 degrees, it emits a pixel of PLSM with a life of 100 at room temperature and decreases its tmp by 1, simulating ablation. Spawns with tmp at 300. Conducts SPRK at around 1.5x the speed of METL. Heat conductivity 256.
Maybe good for heat shields but SPNG on top.
Idea: Since we're on the idea of bombs, why not add BRYL, a conductive material that duplicates NEUT. When its pressure is decently high enough (2.5) and it's touching POLO (decayed polo works here so you should probably use that), it generates a whole lot of neutrons (1 per frame it might not sound like that much but there are 60 frames in a second so a lot of neutrons) going at the speed of 1px/f to really let it react. Melts at 1200 degrees. Does the same randomized melting that QRTZ does but is more common.
NO WE ARE NOT MAKING NEUTRON DECAY THAT WOULD BE A PAIN TO WORK WITH
I love extending ideas that were only a few sentences long into paragraphs.