@Tadpole1(View Post) SEED is ready, I guess we just never released it since we put it in a playtest on Discord instead. I'll do a new snapshot soon with SEED in it.
Add a heat capacity property (only used in BASE right now)
Fix ambient heat not convecting from the right or bottom edges (since 98.0)
ctrl+= and !reset sparks now clear WWLD too
Cap pressure for some reactions (DEST, LIGH, SING, THDR, WARP)
Don't update air heat in cells which are covered by air heat blocking materials (fixes infinite heat glitch shown in id:3280807, since long ago)
When loading saves without airblock maps, clear old maps (since 98.0)
Add SEED element.
Add air heat convection setting, with options for 99.0 behavior, 98.0 and earlier behavior, and off
New element SEED. You might have seen the playtest with this we did on Discord. But it went well so the element got officially merged. But I forgot to release a snapshot with it ... Anyway, go test it some more, we'd love any more feedback on it.
@Tadpole1(View Post) I will create a wiki page for SEED when we near the next TPT release. Timing on that is up in the air, it's tentatively waiting on the redo-ui branch, although we've talked about releasing just the new elements first.
PAPR needs more discussion, it has some inherent flaws with stacking. If we're ok with that we'll merge it, but it's unconfirmed at this point.