I would really like to see breakable dlay
make it bdly
i want this
That's what I was thinking. I remember playing nearly a decade ago and feeling like it ran much smoother, but I realized with the extra like 100 elements worth of LuA scripts I have, it's probably not helping.
To be fair, the game has not crashed though, and I have really tried to push it lately. I think the redundency fallbacks are solid and it really does not like crashing.
I know the original was 32bit, is it still based in 32bit and stuck on a single CPU thread? Or was it finally possible to add any sort of multi-threading?
It's not awful, mind you, I just have a lot of garbage since I like playing with all the random elements people have come up with. Some small issues here and there when they argue with each other and spam output... But yknow.