spng glich?

  • mariosargac
    7th Sep 2011 Member 0 Permalink
    whean i try to make moving rocket or somthing... one part fly one part dont fly help please.
  • user25
    7th Sep 2011 Member 0 Permalink
    Use "!set vx spng -1" instead of positive
  • therocketeer
    7th Sep 2011 Member 0 Permalink
    @mariosargac (View Post)
    allways use negative vallues (to the left or something), eg. "!set vx spng -1 otherwise it won't work.

    EDIT: user25 beat me to it.
  • mariosargac
    7th Sep 2011 Member 0 Permalink
    and positive is...?
  • therocketeer
    7th Sep 2011 Member 0 Permalink
    @mariosargac (View Post)
    "!set vx spng 1"
  • mariosargac
    7th Sep 2011 Member 0 Permalink
    and it will move with all parts?
    EDIT:I tryed and again!
  • therocketeer
    7th Sep 2011 Member 0 Permalink
    @mariosargac (View Post)
    you are using the negative value arn't you?
  • theguitarguy
    7th Sep 2011 Member 0 Permalink
    SPNG can only be moved left and up, because the TPT screen is calculated left>right and up>down. so if it is moving right, the back parts will be calculated before the ones in front, they bump into the front ones, and stall.

    always type !set vx spng -1
    or !set vy spng -1
  • powderman2
    7th Sep 2011 Member 0 Permalink
    @theguitarguy (View Post)

    theguitarguy:

    SPNG can only be moved left and up, because the TPT screen is calculated left>right and up>down. so if it is moving right, the back parts will be calculated before the ones in front, they bump into the front ones, and stall.

    always type !set vx spng -1
    or !set vy spng -1


    no it is possible to move down and right !set vy spng +1 or !set vx spng +1
  • MasterMind555
    7th Sep 2011 Member 0 Permalink

    theguitarguy:

    because the TPT screen is calculated left>right and up>down


    It's like that any any programming languages, top left is 0,0