Small, destroyable, high-yield nuke!

  • ClassiestMedic
    16th Sep 2011 Member 0 Permalink
    Too many times I've seen 'S00PER BOMS,' which are basically big circles of C4, GUN, PLNT, and everything else.
    Also too often have I seen nukes that rely on PRTO or CLNE to produce the first NEUT, or PLUT, which requires pressure to activate, so the bomb has to be packed with C4, increasing its size. But not my bomb. Totally destroyable, it leaves no residue other than some molten IRON, and it produces a lot of heat and pressure for its size. At the heart of the bomb is the trigger that jump-starts the reaction. The current WIFI channel is 0-1, but that can be changed.

    Stage 1: The detonator is activated and starts making NEUT. NEUT can pass through one-pixel thick walls, but DEUT can't.

    Stage 2: Ignition. The DEUT explodes, creating a lot of heat and pressure as it does so, since it has been compressed to fit in the bomb.

    Stage 3: The BCLN just inside the outer shell spreads out after ignition, generating more fuel and spreading it all over, sparking secondary reactions.



    Please tell me what you think and any improvements I could make! You're welcome to use these in your saves so long as you put in a tiny footnote for me. Thanks!
  • Cr15py
    16th Sep 2011 Member 0 Permalink
    This is a rocket engine that runs on a similar concept. Also, I voted up your bombs, I like them, and the fact that they are destroyable. Nothing pisses me off more than a bomb that doesn't destroy itself. Damn kids, with their indestructible elements and their fancy flyin' machines!

  • MasterMind555
    16th Sep 2011 Member 0 Permalink
    @ClassiestMedic (View Post)
    The detonator can be half broken by the bomb and shoot neutrons for ever....
  • ClassiestMedic
    16th Sep 2011 Member 0 Permalink
    @MasterMind555 (View Post)
    I tested your theory by detonating a few bombs in a box, but I didn't see any remains other than some lava and BCLN, which disappeared soon.

    @Cr15py (View Post)
    Thanks for the positive feedback! x]
    Voted up on your rocket engine - it's ingenious. To me, a rocket engine that needs to use CLNE to work isn't a rocket engine at all, yet yours stores the fuel in a concentrated form!
  • lucasspencer123
    16th Sep 2011 Member 0 Permalink
    I made a nuclear jet engi e I'm still testing but I need a way to make some strong Walls so I used wall no where near done tonnes of things need to be fixed
  • DRAGONF0RCE
    16th Sep 2011 Member 0 Permalink
    Your bomb isn't as powerful as it could be. Go to the console and type !set life deut 65535 to maximize its density.

    Also, you can raise the density to 2,147,483,647 (enough to fill the screen about 9,000 times) but it breaks when it's saved or copy-pasted.

    Using this method, you can make a super-bomb with 1 pixel of DEUT and 1 neutron.
  • ClassiestMedic
    16th Sep 2011 Member 0 Permalink
    @DRAGONF0RCE (View Post)
    Thanks for the numbers, I've changed it. How did you figure that out?
  • MasterMind555
    16th Sep 2011 Member 0 Permalink
    @ClassiestMedic (View Post)
    Yea but it happenned to me only but putting regulars elements around the bomb and detonating it, thus it is possible.

    Maybe protect the detonator, make it more fragile or make it self destruct after it detonated the bomb
  • ClassiestMedic
    16th Sep 2011 Member 0 Permalink
    @MasterMind555 (View Post)
    I added some PBCN BOMB at the detonator, so it should blow itself to bits as soon as there's space.
    I've tested repeatedly with both versions but haven't gotten anything other than the normal nuke leftovers.
    Could you describe the exact circumstances under which the bomb failed and what exactly it left behind?