Sensor

  • BLISax
    3rd Oct 2011 Member 0 Permalink
    Passes a spark to any conductor when touched by an element The element is determined by the ctype of the sensor. With the new Prop tool it'll be really easy to change it. Uses incude polution sensor for engines, No walls in reactors since one could just set the ctype to WTRV, also the reactor will not loose water, because there are no gas walls for water to get deleted in. Im sure many other uses are out there
  • Jallibad
    3rd Oct 2011 Member 0 Permalink
    @BLISax (View Post)
    *cough* detector wall *cough*
  • MasterMind555
    3rd Oct 2011 Member 0 Permalink
    @BLISax (View Post)
    STOR + Pipe + Detector Wall
  • baizuo
    3rd Oct 2011 Member 0 Permalink
    Is there any non-wall element can replace detector wall?
    I try to avoid using walls in my save
  • randalserrano
    3rd Oct 2011 Member 0 Permalink
    Actually, I would love to have a destructible sensor.
  • JH-Darkfire
    3rd Oct 2011 Member 0 Permalink
    That would be awesome.
  • boxmein
    3rd Oct 2011 Former Staff 0 Permalink
    TL;DR: Elemental detector wall.
  • limelier
    3rd Oct 2011 Member 0 Permalink
    @MasterMind555 (View Post)
    STOR = 1 particle
    1 particle = utter uselessness
  • boxmein
    3rd Oct 2011 Former Staff 0 Permalink
  • BLISax
    3rd Oct 2011 Member 0 Permalink
    Well the detector wall passes spark when any particle goes into it. Even with filtering with liquid\solids\gas walls it will still accept any particle. Sensor will only pass a spark when touched by a particle specified with Sensor's ctype. Ex lets say you want to monitor un-burnt oil from an engine. Set the ctype of Sensor to oil. then if oil is present it will spark. It will not spark when in contact with anyother material