how do I use prop?

  • arlo
    3rd Oct 2011 Member 0 Permalink
    how do i use prop?
  • cctvdude99
    3rd Oct 2011 Member 0 Permalink
    @arlo (View Post)
    The top box is the property you want to set (eg. type/ctype/tmp).
    The bottom box is the value. Currently the type/ctype are done on the element numbers, not names.
    Element numbers can be found in the TPT source, in powder.h
  • arlo
    3rd Oct 2011 Member 0 Permalink
    thanks for help but can you make that simpler
  • cctvdude99
    3rd Oct 2011 Member 0 Permalink
    @arlo (View Post)
    That's a simple as it can be.
  • arlo
    3rd Oct 2011 Member 0 Permalink
    is there a list of properties and how they can be edited
  • baizuo
    3rd Oct 2011 Member 0 Permalink
    As mention in the official feed back post, if it have a drop list it would be more friendly, but bad for future extend
  • cctvdude99
    3rd Oct 2011 Member 0 Permalink
    @arlo (View Post)
    Same properties as when you use '!set [blah] [blah] [blah]'
  • arlo
    3rd Oct 2011 Member 0 Permalink
    @cctvdude99 (View Post)
    I dont get it.
  • boxmein
    3rd Oct 2011 Former Staff 1 Permalink
    The PROP tool is used to edit the particles' values such as type(what kind of particle it is), life(a special number used in timing and sorts), ctype(an element inside an element, like clone's cloning element), temp(a number indicating the temperature) and tmp(another life-type number)
    The console was before used to edit these variables through the command !set <what to set> <element/particle id> <value> but now you can do it with a tool.
    For example, FIRE's life defines how long it has got to "live" in the world. Water's LIFE is used for sparks.
    With the prop tool you can set, for example. clone's cloning elements or DLAY's delay or even the amount of expansion DEUT will do.

    TL;DR: Make DEUT go boom with it.
  • arlo
    3rd Oct 2011 Member 0 Permalink
    @boxmein (View Post)
    yeah that should do for now thanks