the pressure on which invs breaks is determined by tmp, example: !set tmp invs 200 then it would break on 200 pressure with 200 as tmp i guess it should also be -200 it breaks just like before it broke at positive pressure and negative (-8 and 8 i guess but somewere around that pressure before) also bubblewater should when freezed turn in ice and dry ice not just ice.
hope you agree with this being implented. also it wouldn't break saves cause the old invs is still on the standard (-8 in the old saves (and if you just draw it ofcourse)).
EDIT: another eddition would be a shot mode (drag a particle when creating it and see a line to where you are firing the line would be affected by gravity ofcourse) (the line is for what track it's going to follow)
The first update(invs + tmp) is useful, would allow for new builds(precision pressure tuning) and is actually new! Good work! The second one(shot mode) has no use, the way I see it. Also, it's from a Dan-ball planet simulator game. Sorry.
@boxmein(View Post) mm yeah the shot mode is not so important but can be fun (orbiting photons around a bhol ;p) but yeah as you say it there is not much use
@mniip(View Post) it's not negative tmp it's positive tmp that inflict both negative and positive pressure aplied to the object example: !set tmp invs 100, now it breaks at -100 pressure and 100 pressure