More Ideas from the mind of Omega Supreme. Enjoy the reading and provide feedback if you want! Read Carefully!
MSUB Magnet Substitute (NOT A MAGNET, BUT a SUBSTITUTE!) Special Class Color: Black Uses Gravity or Pressure to attract ONLY broken metal particles. Can this be achieved. If Newtonian Gravity is off, BHOL, WHOL, GPMP, GMBM, and other similar elements can't attract PHOT and NEUT. Is it possible to do make this to where it only attracts metal particles? I'm not asking for an actual magnet element to be programmed into the game because it requires TPT to be recoded entirely, I'm just wondering if it can be done.
I've came to a conclusion that PRTI and PRTO have pocket dimensions (what goes in doesn't immediatly come out and when it does, too much comes out because it stores particles somewhere thats not on screen.) Please read the suggestions below and find out the benifits of these elements.
NPPO Non-Pocket Dimension Portal Out Special Class Color: Very Light Blue Reason for Suggesting: A need for a Portal doesn't store excess particles in one end. Description: Just like PRTO but doesn't store excess particles in itself. If a space with NPPO only has room for 3 particles, and you have a space with NPPI and you put 5 particles in that space, only 3 will go into NPPI and out of NPPO. If you erase 1 particle where NPPO is, 1 particle will then enter NPPI. ER: Can be destroyed by SING, AMTR, BOMB. Uses: Can make creations more realistic by not storing excess particles within itself. Can be used in Realistic Flamethrowers, Storage Tanks in Factories, Collection Bins in Refineries, and anything else that needs control over what goes from one place to another. Can be used with STOR to create Reloadable Weapons that don't have to rely on constant cloning of ammunition. By doing this, you can make a set amount of extra weapon ammunition clips.
NPPI Non-Pocket Dimension Portal In Special Class Color: Very Light Orange Reason for Suggesting: A need for a Portal doesn't store excess particles in one end. Description: Just like NPPI but doesn't store excess particles in itself. If a space with NPPI only has room for 3 particles, and you have a space with NPPO and you put 5 particles in that space, only 3 will go into and out of NPPO. If you erase 1 particle where NPPO is, 1 particle will then enter NPPI. ER: Can be destroyed by SING, AMTR, BOMB. Uses: Can make creations more realistic by not storing excess particles within itself. Can be used in Realistic Flamethrowers, Storage Tanks in Factories, Collection Bins in Refineries, and anything else that needs control over what goes from one place to another. Can be used with STOR to create Reloadable Weapons that don't have to rely on constant cloning of ammunition. By doing this, you can make a set amount of extra weapon ammunition clips.
If a Powered Variant of these elements were made, it's no telling what people can make. (The reason why I have the 5-Symbol Names is because SPWN2 has 5 Characters. If it's not possible to use 5 Letters for the abbreviated name of an element then use the 4-Symbol Name. I aslo did this because I came up with so many variants of PRTO and PRTI).
PBNPO or PNPO Powered Non-Pocket Dimension Portal Out Special Class Color: Glowing Blue Reason for Suggesting: A need for a powered version of PRTO that doesn't store excess particles within itself and can be activated and deactivated. Description: A Powered Version of NPPO. Can be turned on and off. Interchangeable with all PRTI Variants. ER: Can be destroyed by SING, AMTR, BOMB. PSCN activates, NSCN deactivates. Uses: Can be used for everything PRTO can be used for, but more manageable and it's powered.
PBNPI or PNPI Powered Non-Pocket Dimension Portal In Special Class Color: Glowing Orange Reason for Suggesting: A need for a powered version of PRTI that doesn't store excess particles within itself and can be activated and deactivated. Description: A Powered Version of NPPI. Can be turned on and off. Interchangeable with all PRTO Variants. ER: Can be destroyed by SING, AMTR, BOMB. PSCN activates, NSCN deactivates. Uses: Can be used for everything PRTI can be used for, but more manageable and it's powered.
Pocket Dimension Mode (Just in case the above elements are too much) It allows players to toggle the "Near Limitless Storage Capacity" of PRTO and PRTI.
Water Pressurization Mode Causes all liquids in general to produce some type of pressure that effects the objects around it. The deeper the water level, the greater the pressure or effect. Example: If you make a glass bottle (Full of O2) at the bottom of a deep tank and fill it with water, when the water gets to a certain point, it causes the glass bottle to implode, releasing the O2 into the water and causing the glass to change into its broken state. Any Ideas on this?
A magnet is exactly as you described your "substitute". It requires whole new code. There is no such thing as an element that attracts broken metal without adding any new variables or special code. Magnets are not even fun, anyway. It's just "Yay. Stuff flies towards it. Now what?" It doesn't really have a use. All "pocket dimensions" can be accomplished using STOR and PRTI/O Why on earth do we need something that doesn't even work well; the pressure will just go through the water and be released into the air. You might as well be asking water to produce pressure like VACU or VENT.