PCLN not fully cloning LIGH

  • OmegaSupreme
    23rd Oct 2011 Member 0 Permalink
    Can CLNE replicate LIGH like users can when they use the SIZE tool. For me, all it does is sparkle, but it would be awesome if it actually made LIGH strikes by itself. If this is done, we can make weather simulators much better since it would do it by itself. You see where I'm coming from?

    What I noticed:
    LIGHs life is determined by the radius of your Size Tool.
    I noticed that you can't have more then 1 LIGH Strike at any given moment without using the console.
    When any CLNE variant clones LIGH, the TMP of the cloned LIGH is 0. <- Does this explains why it doesn't make strikes?<br/>
    What I tried:
    If you make a line of LIGH and make its life higher with the console, it makes several hundred strikes.
    If you set the life to high, TPT crashes.

    Can you tell me why CLNE variants don't makes strikes by itself?
    Can this be fixed?
  • BlueAmulet
    23rd Oct 2011 Member 0 Permalink

    Deleted

    Edited once by BlueAmulet. Last: 12th Apr 2024
  • OmegaSupreme
    23rd Oct 2011 Member 0 Permalink
    Problem Solved!
  • BloodLust
    23rd Oct 2011 Member 0 Permalink
    and anyways i LIKE the way clne acts with ligh, it generates a TON of heat and doesnt need a ton of space, therefore it can be used well in a heater
  • BlueAmulet
    23rd Oct 2011 Member 0 Permalink

    Deleted

    Edited once by BlueAmulet. Last: 12th Apr 2024
  • Lui9
    23rd Oct 2011 Member 0 Permalink
    @gamax92 (View Post)
    1 clone plus a 3 space around it is only 3x3 XD
  • BloodLust
    23rd Oct 2011 Member 0 Permalink
    and the LIGH generates more heat than GOL
  • BlueAmulet
    23rd Oct 2011 Member 0 Permalink

    Deleted

    Edited once by BlueAmulet. Last: 12th Apr 2024