Can CLNE replicate LIGH like users can when they use the SIZE tool. For me, all it does is sparkle, but it would be awesome if it actually made LIGH strikes by itself. If this is done, we can make weather simulators much better since it would do it by itself. You see where I'm coming from?
What I noticed: LIGHs life is determined by the radius of your Size Tool. I noticed that you can't have more then 1 LIGH Strike at any given moment without using the console. When any CLNE variant clones LIGH, the TMP of the cloned LIGH is 0. <- Does this explains why it doesn't make strikes?<br/> What I tried: If you make a line of LIGH and make its life higher with the console, it makes several hundred strikes. If you set the life to high, TPT crashes.
Can you tell me why CLNE variants don't makes strikes by itself? Can this be fixed?