If there is air in the game, and you can create currents.. then why do objects not loose heat over time, it should gradually diffuse in the seemingly infinite air mass.
wxSand does that, but because it ignores empty space in the code for the sake of processing speed, it can't remember where lost air temperature has gone.
If objects lost heat, there would need to be a sandbox temperature for the temperature to average to.
...Maybe though! This could be routed through the same way that Velocity and Pressure have. There could be an environmental temperature grid! :O