New Tick (Timer) Mechanisms - Request

  • OmegaSupreme
    22nd Dec 2011 Member 0 Permalink
    Hey Everyone. I recently came up with some ideas that came fro the new "Tick System" I used in my creation that recenly made front page. If your wondering what I mean by Tick System, I'm referring to the mechanism that uses PSCN+NSCN+METL+SWCH to let the LCD Nodes know which number comes next (Basically the Brain of the Timer). *I don't know what to call it so I made a name*
    I created several unique Tick Systems that are quite interesting in design. (I'll post the SaveID later, I'm texting from phone now)
    The first one is the one from the timer itself that I call the "New Generation Tick System." If you opened the save, you know how it works.
    the second one i made can actually trigger 2 Timers within 5 frames of eachother. I call it the "Thread Count Tick System" because when in action, it looks like a sewing machine.

    The-Con said that he's working on a new timer that will be faster than mine.

    Anyway, tell me what you think and make a request, and I'll see what I can do. Anyone interested?
  • BloodLust
    22nd Dec 2011 Member 0 Permalink
    An "analog" timer

    basically something with a lcry "pendulum" that swings and lcry "weights" that would go up/down over time

    these would both be just lcry displays that act like the "animated" neon signs 

    it would be an interesting demonstration  of your tick system as an internal timing mech 

    it could also demonstrate your tick system as a sort of animation "driver" 
  • OmegaSupreme
    22nd Dec 2011 Member 0 Permalink
    Thanks for the name, and you make a lot of sense! I'll try something like that and see where it takes me!
  • BloodLust
    22nd Dec 2011 Member 0 Permalink
    Thx, and i'd love to see what you come up with :D
  • OmegaSupreme
    22nd Dec 2011 Member 0 Permalink
    Here are my New Analog Systems (Unfinished, WIP, More to Come):
  • DCBloodHound
    22nd Dec 2011 Member 0 Permalink

    a bit smaller then your next gen ticker but it can't be rotated due to an INSL coding glitch.