Is there a value you can change to change the pressure created by explosions using tpt.el in a similar way to how tpt.el.flammable changes the temperature of ignition fires.
@thunder999(View Post) I don't think so ('explosive' element value has only 0, 1 and 2 as options). I guess not. The only way to change it is to change the source of the game (editing an element .c file is the simplest way to do it), so meh.
The pressure created by traditional explosives (NITR, GUNP, C-4, etc) using the flammable and explive properties is hard-coded. You'll have to create your own element_func function if you want to override this,