The Exotic Gun (Using a nice Glitch. :)

  • Webdude53
    8th Jun 2012 Member 3 Permalink

    Hello, guys.

     

    Ever since the release of the EXOT element (And my failed start at it) I have been looking for ways to make a proper gun with it. Now, many of the ways that I have tested were unsuccessful, until I remembered a glitch from PT version 6.

     

    When you used to set the type of FILT to NEUT or PHOT, the elements would become non-solid, yet stay in place there.

    As the more recent updates came, I realized that It works with electrons as well.

     

    Here's the deal:

    When you run EXOT through the solid ELEC, it instantly primes it so that when it touches destructable matter, it goes off.

    So say goodbye to complex systems of feeding electrons into it, just have some PUMP push it through the ELEC, and you have a gun!

     

    My gun is currently having timing issues since it is automatic, and it will be posted soon.

  • grandmaster
    8th Jun 2012 Member 0 Permalink

    Nice ;D that's a good way of exploiting that glitch

  • therocketeer
    8th Jun 2012 Member 0 Permalink
    @Webdude53 (View Post)
    thanks. *opens tpt*
  • limelier
    8th Jun 2012 Member 0 Permalink

    Glitch? 

    /is awaiting cracker's immediate comment and bugfix

  • OmegaSupreme
    8th Jun 2012 Member 0 Permalink

    tudoreleuu:

    Glitch? 

    /is awaiting cracker's immediate comment and bugfix

     I know right?

  • Pilihp64
    8th Jun 2012 Developer 0 Permalink

    I wouldn't call that a glitch, it is just non-moving.  The console can have some weird effects but that is the whole point.

  • Webdude53
    8th Jun 2012 Member 0 Permalink

    During testign of this, I found somthing odd. When the layer of electrons is two thick, and the temp is -0C, then the EXOT will stick to the walls after it explodes, even though it is at high tempurature.

    Odd.