Suggestions

  • hayander
    24th Jul 2010 Member 0 Permalink
    --Elements--

    -Liquid Oxygen
    -Liquid Hydrogen
    -When combined they create water + heat (Steam?) with explosive force.
    -Also, the gas states of these elements should be added, too.

    -Graphite
    -Conducts electricity with a lot of resistance, and therefore much more heat than metal. Fails due to this fairly quick. Turns into Diamond with enough pressure (A LOT).


    --Heat--

    -Properly radiate heat through empty space. Seems unrealistic that water needs to be touching a 3500° material to turn to steam.

    -Materials don't seem to cool down like they should over time (Specifically, metal). Might just be due to lack of heat radiation with the 'empty space' not being able to cool it down (The material only cools down if another part of it or another material of lesser temperature is touching it. If the entire object is at an equal temperature, it will never cool down)

    -Increase the maximum temperature from 3500°

    --Radioactive materials--

    Plutonium is a by-product of Uranium. It is depicted as the opposite.

    --Stamps--

    The ability to rotate and flip (Vertically / Horizontally) stamps while loading. Will allow for perfect (And easy) symmetry when creating projects.

    --Fans--

    If particles are "sucked" into a fan they will slow down (a lot) while over the top of the fan then speed up the second they leave it. There also seems to be issues where heavier particles, such as uranium, get "stuck" inside the fans (When there is a base)

    --Gravity--

    The ability to turn gravity on/off. When off, particles will react only to "velocity" mode.

    --Brush--

    Ability to change brush shape into a square.

    --Speed--

    Ability to speed up or slow down the simulation speed.

    --Eyedropper--

    The eye dropper feature doesn't seem to work at all. The middle mouse button does the same thing as my right mouse button.
  • Andrewrox
    24th Jul 2010 Member 0 Permalink
    This is a mix of both realistic and unrealistic changes that may happen. I for one like most of the ideas...
    hayander:
    --Stamps--

    The ability to rotate and flip (Vertically / Horizontally) stamps while loading. Will allow for perfect (And easy) symmetry when creating projects.

    That's a great idea.

    hayander:
    --Brush--

    Ability to change brush shape into a square.

    Again, that's possible, and I hope that we will soon be able to make brushes different shapes.
    hayander:
    --Speed--

    Ability to speed up or slow down the simulation speed.

    Love the idea, but will it effect the framerate and other speed issues?
  • HolyExLxF
    24th Jul 2010 Member 0 Permalink
    Proper heat radiation would take a LOT of coding and time. Right now, I believe the program behaves as though the "empty space" is a vacuum, so there's nothing for the heat to radiate to. The game already suffers performance-wise from the simple (yet awesome) heat simulation already included, so you can only imagine how much it would slow things down if it had to keep track of EVERY particle interacting with the "air;" I don't think Powder Toy is powerful enough for that to work.

    hayander:
    --Gravity--

    The ability to turn gravity on/off. When off, particles will react only to "velocity" mode.

    This would be nice, but it's not exactly what I picture gravity doing for the program. The way I (and I'm sure MANY others) want it to work is so that we can have free-falling bodies (pistons anyone?).

    As for your graphite idea, I think that would be nice, but I think it should be ultra-conductive if it is a 1x1 wire (graphene).
  • kamikai
    24th Jul 2010 Member 0 Permalink
    If the PT playing zone is a vacuum, then what is negative pressure?
  • hayander
    24th Jul 2010 Member 0 Permalink
    kamikai
    Good point. Furthermore, materials shouldn't be able to combust in a vacuum.
  • HolyExLxF
    24th Jul 2010 Member 0 Permalink
    hayander
    kamikai

    You both might be taking this game a little too literally. Firstly, perhaps I should have used the term evacuated chamber rather than vacuum. Secondly, hayander, the game doesn't actually work like the real world; wood doesn't burn because there is oxygen to fuel it.