links!

  • Darkwrist
    16th Jun 2012 Member 0 Permalink

    The idea is that if we make a circuit of wifi and conductors or by any means in a save/stamp then we can use it from another different save like using that circuit from other save.this will definately increase speed and we will be able to "hide" our circuits. 

  • plead-for-destruction
    16th Jun 2012 Member 0 Permalink
    @rodo (View Post)
    This is exactly like layers, that has been rejected 20282947294293.9372243 times.
  • Nab1929
    16th Jun 2012 Banned 1 Permalink
    This post is hidden because the user is banned
  • boxmein
    16th Jun 2012 Former Staff 1 Permalink
    @rodo (View Post)
    It'll first load the save in speak, then start loading every sub-save (linked element) one by one, therefore increasing loading times.
    --- How will those two "saves" interact?
    --- How shall you structure a save?
    --- Why is hiding circuits useful?
  • Darkwrist
    16th Jun 2012 Member 1 Permalink

    with "link".it was just a suggestion like a save will work exactly as it works now but with very less parts! because parts decrease the speed.the main circuit will be in other save maybe a new code which works like sign(i.e.{c:"saves id","description"}.AND also i have said nothing "about layers"!

  • plead-for-destruction
    16th Jun 2012 Member 0 Permalink
    @rodo (View Post)
    it will have to load both saves meaning the same amount of particles >.>
  • boxmein
    16th Jun 2012 Former Staff 2 Permalink
    @rodo (View Post)
    Sub-saves contain particles too!
  • pullerrush
    16th Jun 2012 Member 1 Permalink

    plead-for-destruction:

    @rodo (View Post)
    This is exactly like layers, that has been rejected 20282947294293.9372243 times.

     How is there a decimal in the number of times it was suggested? lol