INWR lets BRAY throug but and it can shoot BRAY (of course only with ARAY next to it).
I think we should have this also with PSCN, that shoots a brown BRAY and destroys all white BRAYs in its way.
So, I think, if tmp of PSCN if 1, BRAY (all kinds!) can pass thorugh it. So we could make many things faster, just imagine cracker64's double speed ARAY copier thing.
With that minor change we could make so much electronics faster.
The other suggestion is about the HUD.
I think, in Debug mode the tmp2 of a particle should be displayed, just like the other values.
Now we have no control about the tmp2 of e.g. EXOT.
ARAY's tmp is used in another suggestion for setting the lifetime of shot BRAY, but that could be made with life of ARAY also, it is also more logical, ARAY life => BRAY life.
I would alos agree with setting the tmp of aray to 1 and then if it is sparked with PSCN, it would send out a brown BRAY that can pass through all electronics except inst, just like a white BRAY sent out by INST.