LCRY tmp

  • Fast-Driver
    22nd Jul 2012 Member 1 Permalink

        I'm not sure if LCRY's tmp is already used, but if not, I think it would be a good idea to have it affect what parts of it light up. Confused?

        LCRY should transfer life (light up) only to LCRY with same tmp value, so we could make patterns and such with pieces of other LCRY patterns touching each other without having to seperate it from other LCRY.

       Right now, 2 strips of LCRY side by side light up together. If the tmp change is implemented and the second strip has a different tmp than the first, when it is sparked by PSCN, only that one lights up, even though it is touching another LCRY particle (but with a different tmp).

       Please post your opinion. :)

       And no, this wouldn't break any saves, it will only improve future ones.

  • BudCharles
    22nd Jul 2012 Member 0 Permalink

    I think it is a useful idea. Even though I personally don't use LCRY much, it would benefit others.

  • Fast-Driver
    22nd Jul 2012 Member 0 Permalink

    @BudCharles (View Post)

     Thanks. I got this idea from working with headlights on my cars that lit up and I had to seperate different parts with lines of INSL, which didn't look nice at all.

  • doxin
    22nd Jul 2012 Former Staff 0 Permalink

    this should be rather trivial to implement, I'll have a look at it.

    EDIT: actually, no. first of all tmp is used for turning it on and off I believe, and I'll wait for the new version.

  • Fast-Driver
    22nd Jul 2012 Member 0 Permalink

    @doxin (View Post)

     You are right, tmp is already in use, and so is tmp2.... so then how could we do this without it getting complicated?