PRTI/PRTO bug

  • ThunderSt
    21st Aug 2012 Member 0 Permalink

    Since PPIP was added to tpt, a new bug appeared: when a stkm touches prti he insta-dies at the prto location. This also broke one of my saves. Fix it quick plz.

  • jacksonmj
    21st Aug 2012 Developer 0 Permalink
    Works fine for me, can you link to an example?
  • jacob1
    21st Aug 2012 Developer 0 Permalink
    Nothing about PRTI or PRTO was changed though, except PIPE passes into it, but that code is in PIPE's update function, so it shouldn't matter. Your super Stkm save still appears to work for me too (I did cheat and skip everything though, I made my own PRTI), so I don't know what the problem is.
  • ThunderSt
    22nd Aug 2012 Member 0 Permalink

    Oh I thought it was broken because I just made a new level with prti and prto, but in which when the stkm enters PRTI he dies at PRTO, without touching anything deadly. That level is still in a sample, though.

     

    Edit: 

     

    Check it.

    The glitch is also a bit different when in a save instead of in a pasted sample.

     

    Maybe it's a sampling+portal problem? Because I didn't use sample to make the other lvl...

  • jacob1
    23rd Aug 2012 Developer 0 Permalink
    @ThunderSt (View Post)
    That's not a bug, have you checked the pressure in the PRTO room? It's about 10, and stickmen die at 4.5 pressure. What is a bug though is that it sometimes creates another SPWN at the PRTO point, making the stickman infinitely spawn at that point and die right away. (it happened to me once, but I can't get it to happen again, and I don't even know how that would happen, since ISSPAWN1 should already be 1) Edit: When the save is loaded, ISSPAWN1 isn't set to 1, that's the problem.
  • ThunderSt
    23rd Aug 2012 Member 0 Permalink

    Thanks for the help.

     

    Offtopic: theres a thread I made in scripts in which I need help with a thing which doesn't have a single reply, but it has 26 views :/

    Ppl just keeps ignoring it.