smoke or co2 or both

  • tavninder
    21st Aug 2012 Member 0 Permalink

    Although everyone knows that burning materials creates polution (co2), Burning items in TPT dosn't create any co2, Instead it creates smoke which is like polution bt it disappears (It dosn't really disappear like in TPT, its just that the smoke particles become farther away from themselves causing us to not see them with the naked eye) while polution stays in air around us.

     

    i think that either...

     

    Smoke should be removed and instead fires will create co2 or...

     

    Fires could create smoke and co2 or...

     

    Smoke should stay in the air as very sparse smoke particles.

     

    I also feel that If we removed smoke and replaced it with co2 then it would make space for a new item    But what do you think about this topic? Feel free to share your opinions.

  • EqualsThree
    21st Aug 2012 Member 0 Permalink

    No. 

     

    TPT isn't made for realism.

  • tavninder
    21st Aug 2012 Member 1 Permalink

    then why is water made so realistic. it freeze's, steams up and sinks under oil. If you say that TPT isn't made to be realistic then it will never end up being realistic. i known alot of people who advertise TPT for it being realistic when its not 100% realistic. It would be cool if it was realistic then it would be like having a labratory in your own home. I know that its just a game but changing one thing isnt going make the game lame or anything and besides it would make room for a new element. but thanks for your opinion Equalsthree

  • jacob1
    22nd Aug 2012 Developer 4 Permalink
    @tavninder (View Post)
    Just because it has realistic elements doesn't mean that everything has to be realistic. In real life, there isn't CLNE, VOID, CONV, or many other things (it would be nice if there was though). This suggestion would break tons of saves, and completely change how explosions work. It also isn't really useful.
  • Pilihp64
    22nd Aug 2012 Developer 2 Permalink

    Old FIRE element used to create nothing when it died.  People wanted smoke, but people also wanted their engines and creations to not flood with smoke, so smoke dies after a while, similar to it dispersing in the air.  Obviously some places where fire is used should not disperse, but that isn't really feasible to detect.

  • tavninder
    23rd Aug 2012 Member 0 Permalink

    thanks for the meaningful reply cracker64. i know that it would be kind of anoying having smoke build of in a game but you can avoid this build up by using air walls, pipes and other elements and i don't think it will break any saves because many saves don't reply on fire making smoke and if they do would only make the save better. but thanks again for the reply

  • grandmaster
    23rd Aug 2012 Member 1 Permalink

    Maybe make wood release co2 when burned

     

    just to make it prevent from breaking saves

  • tavninder
    23rd Aug 2012 Member 0 Permalink

    thanks for the opinion grandmaster.

     

    Currently With:2   Not Sure:1   Withnot:2

  • Catelite
    23rd Aug 2012 Former Staff 1 Permalink

    Making a vote isn't going to make a difference.

     

    Even though both elements are technically the same thing, there's more complicated reasons for why we haven't simply replaced one for the other wholesale.

     

    Think of it as both kinds of fireworks. :P

  • ThunderSt
    23rd Aug 2012 Member 0 Permalink

    @tavninder (View Post)

     

    Withnot:3, right now.

     

    Like I said once: This isn't realism toy. This is ment to be fun, not to be realist.

     

    It's hard to create stuff when CO2 floods everything, correct?