Powder Sim (new version)

  • triclops200
    25th Jul 2010 Former Staff 0 Permalink
    It is the same as v 38 powder toy, but the walls can be half size,
    *note* fps is super slow so this is mainly for recording, build while it's paused.
    Powder Triclops.zip



    ONLY WIN 32 FOR NOW
  • SatanicPanda
    25th Jul 2010 Member 0 Permalink
    this...is...amazing...good job now it just needs compatibility with the normal powder and this could be the next beta, and now my cpu has to WORK when i use powder

    now for some bs math

    if my i5 is over-clocked to a speed of 12 Ghz and divide that by my fps

    normal= 4.6 fps per Ghz

    slim= 3.3 fps per Ghz

    you guys do the math for your machines
  • Felix
    25th Jul 2010 Member 0 Permalink
    SatanicPanda:
    this...is...amazing...good job now it just needs compatibility with the normal powder and this could be the next beta, and now my cpu has to WORK when i use powder

    now for some bs math

    if my i5 is over-clocked to a speed of 12 Ghz and divide that by my fps

    normal= 4.6 fps per Ghz

    slim= 3.3 fps per Ghz

    you guys do the math for your machines

    You can't run your Processor at 12GHz. You can't sum the clocks of the different cores like that.

    And besides, this game is not heavily multithreaded, just some rendering is done in several threads(I think).
  • ssc4k
    25th Jul 2010 Member 0 Permalink
    Felix:
    just some rendering is done in several threads(I think).

    Correct, it could be but multi-threading is hard to do right :p

    Use FLOPS/cores for a rough estimate of how fast your processor will run the game compared to others.


    Back on topic: I doubt this will be put in the official version beaus even though it's literally a 1 number change in the code most computers can't get it running at 60fps with the current value.
  • triclops200
    25th Jul 2010 Former Staff 0 Permalink
    I know lol, just thought it would be cool to use to simulate air pressure better
  • SatanicPanda
    25th Jul 2010 Member 0 Permalink
    Felix:
    You can't run your Processor at 12GHz. You can't sum the clocks of the different cores like that.

    And besides, this game is not heavily multithreaded, just some rendering is done in several threads(I think).

    i know hence the "bs math" at the top, it was more of side effect of being bored and have way to much time on my hands
  • TheDarkStar
    25th Jul 2010 Member 0 Permalink
    Download link is broken
  • triclops200
    25th Jul 2010 Former Staff 0 Permalink