Frame per second! (fps)

  • Darkwrist
    8th Nov 2012 Member 0 Permalink

    I dont know whether this has been suggested before or not.But the fps of tpt++ as compared to normal tpt is very annoying.I am not saying that its bad, it has very good features which tpt doesnt have but still the fps problem is annoying.on slow computers like mine the fps of tpt was 64 (max) while in tpt++ it is 44 or 45(max) 

    .i want to ask that will it ever reach the same fps which tpt had?please fix the fps problem as soon as possible!

    and also the thumbnails of local saves are missing and the saves are loading with unpaused state even if we have paused while saving.adn aslo is ti intentional that separate lines of detector walls can be sparked see this save!

  • jacksonmj
    8th Nov 2012 Developer 0 Permalink

    The detector wall thing is intentional, and the same thing happens in TPT. It's like INST, it lets you cross wires easily. To make the lines transfer spark to each other, add an extra bit of wall at the junction, or turn the junction into two T-junctions by offsetting one of the lines slightly.

  • Darkwrist
    8th Nov 2012 Member 0 Permalink

    @jacksonmj (View Post)

     And what about the fps issue read the full thread and answer!

  • boxmein
    8th Nov 2012 Former Staff 0 Permalink
    @rodo (View Post)
    ;_;
    1. Thumbnails are generated by the Powder Toy server. That's why they only appear to online saves, because that's the only time it runs.
    2. The FPS fluctuations are more because of your slow computer. The game renews, and with it the system requirements grow.
  • jacob1
    8th Nov 2012 Developer 0 Permalink
    @rodo (View Post)
    tpt was redone in c++, and i'm not exactly sure why, but that causes an fps drop. I get 370->250, or 25->18 on a full screen. I'm not sure if it's because tpt++ does things in more complicated ways and does more stuff overall, or it's just because of c++. There is no simple way to fix it, since it's just how tpt++ that slows it down. I still use my mod, so I don't have that problem.

    Local save thumbnails render for me, I don't know what your problem with that is. The local save / stamps pause problems I already fixed, but Simon didn't like the way I fixed them. I wish he could have merged it and fixed it, but I he's been really busy recently. I haven't changed it either yet, because i'm also busy (and made VIBR).