Add a Scale system

  • meganuke9
    18th Dec 2012 Member 0 Permalink

    Add a way so that like one pix can equal 1 or 1000 and or a pix equals a foot, yard, mile. that would help in building things that only work when it is at a scale size. like building TNT for a mine, so you dont need more TNT than there is mine.

  • Potbelly
    18th Dec 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • EqualsThree
    18th Dec 2012 Member 1 Permalink

    Use the grid tool...press G and you can adjust how big each square (in pixels) is..

  • fireball5000
    18th Dec 2012 Member 0 Permalink

    @Equalsthree

    i agree.

     

    but i also agree with Meganuke, it would be usefull for knowing the exact scale of a city to make a really realistic bomb!

  • therocketeer
    18th Dec 2012 Member 0 Permalink
    powder toy is cellular automatta, you can't make a pixel smaller.
  • sandstorm
    18th Dec 2012 Member 1 Permalink

    What I think he/she/it meant was that there would be different effects of the different scales on the elements/air pressure. for example, if say in far scale, pressure would build up and disperse quickly, with the pressure not spreading much, and flames being quite small. however, in the close up scale, pressure would spread rapidly, and flames would be bigger, etc. just basically recoding the elements/air pressure a couple times.

  • cj646464
    18th Dec 2012 Member 1 Permalink

    Wouldn't then, all of the elements have to have like five different codes.  Sounds difficult.