You're missing a dependancy file. "MSVCP110.dll"
Edit: Your version of "MSVCR..." is also too old. I'm getting replacements from some dependancy file website. @#$%! MSVCR IS BROKEN! D:>
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Using Ye Olde ERAY
## Values it uses: ##
1. ctype => Determines what kind of type gets edited.
2. tmp => Used for the value of property you're setting. (e.g the element that will be ctype, or the number that'll be the life value)
3. dcolour => Special! Used only in deco editing mode, this will be the "receiving" deco colour.
## Setting edit modes: ##
Edit modes can be painted on with a brush (it is determined by ctype), also you can use the console (`!set ctype eray BIZR`)
Here are all the various edit modes:
CLNE => ctype
BIZR => dcolour
LIFE => life
FIRE => temp
ACEL => tmp
DCEL => tmp2
PSCN => vx
NSCN => vy
CONV => ctype
NONE => destroys the particle you fired at.
Edit mode #1: Deco colours
2. Paint ERAY with any dcolour you want. That will be used to pass on the colour.
Edit mode #3: Type
1. Set Ye Olde ERAY's tmp to the desired value. (Old console automatically converts names to ID numbers,
new console needs `tpt.element("name")`)
2. Using values larger than 170View Save 170 will make it loop around and start from 0.
Edit mode #4: Ctype
1. Set Ye Olde ERAY's tmp to the desired value. (Old console automatically converts names to ID numbers,
new console needs `tpt.element("name")`)
2. Using values larger than 170View Save 170 will make it loop around and start from 0.
Other edit modes: Temp, tmp, tmp2, vx, vy, life
1. Set Ye Olde ERAY's tmp to the desired value. (Old console automatically converts names to ID numbers,
new console needs `tpt.element("name")`)
one day when (if) I get my pi to work.... I shall play the boxmein mod....