Suggestion of add on for Piston/frame

  • sparkie
    17th Feb 2013 Member 5 Permalink

    My suggestion is that you set a ctype on piston or frame, i really don't care, but whatever your ctype is set on is what it stops at. So if you set the ctype of (lets say frame for now) to diamond, then you keep going up or whatever direction till the frame hits diamond. Simple suggestion.

  • jenn4
    17th Feb 2013 Member 0 Permalink
    You wouldn't be able to use this element as a piston, since moving solids are not really possible. With wise use of current elements, you can do something equivalent to this.
  • sparkie
    17th Feb 2013 Member 0 Permalink

    have you even played recently? the new piston/frame idea moves diamond and all other solids... i doesn't move walls but instead destroys itself. I need an explanation on why you COUDN'T do this... you added on my other thread once again making no sence, and actually are starting to piss me off.

  • therocketeer
    17th Feb 2013 Member 0 Permalink
    @sparkie (View Post)
    This is a good idea, I understand what you mean. I think this is something that is needed. I think this would be best for FRME.
  • Box-Poorsoft
    17th Feb 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • therocketeer
    17th Feb 2013 Member 0 Permalink
    I was hoping wall would have this property, but all it seems to do is eat and delete any particles that are pushed against it.
  • sparkie
    17th Feb 2013 Member 0 Permalink

    exactly... i can't think of any problems with it

  • jmeyer2k
    18th Feb 2013 Member 0 Permalink

    Ok, I'll do it

  • sparkie
    18th Feb 2013 Member 0 Permalink

    ight cool

  • jmeyer2k
    18th Feb 2013 Member 0 Permalink

    Shoot ctype is already being used for if the piston is the base or the shaft.