Powder toy is slow on my retina macbook

  • Carrotavenger
    28th Feb 2013 Member 0 Permalink

    when ever i try to put the game in large screen mode it gets laggy i then saw that my computer wasnt switching GPUs so i made it do that manually and it was still laggy is it the screen resolution or something and why doesnt powder toy on mac have full screen support?

  • boxmein
    28th Feb 2013 Former Staff 0 Permalink
    None of the main devs have a mac so compilation is kind of a half-arsed deal :D
  • Uberness
    1st Mar 2013 Member 3 Permalink

    >using a mac

    There's your problem.

  • Candunc
    1st Mar 2013 Member 0 Permalink

    Well, it has to push a LOT more pixels than the game regularly runs, so it will lag. Plus the CPU / GPU are crap so that might add on.

    Carrotavenger:

    why doesnt powder toy on mac have full screen support?

     

    Because its compiled with SCONS not xcode devs don't have time to make a nice port.

  • coenmcj
    1st Mar 2013 Member 0 Permalink

    Please note "Mac", they aren't exactly known for being able to run simulations and programs at high speeds.

  • FeynmanLogomaker
    1st Mar 2013 Member 0 Permalink

    I think I have a solution for you. 

    Step 1) Go to your local electronics store

    Step 2) Buy a Windows computer

    Step 3) Run TPT

  • coenmcj
    1st Mar 2013 Member 0 Permalink

    @FeynmanLogomaker (View Post)

    Indeed, Mac's are better known for the "Artsy" things, Programs such as TPT (Quite RAM dependant btw, is this multithreaded yet?..) and others are quite difficult to run, they have more RAM, just can't use it effectively.

  • Candunc
    1st Mar 2013 Member 0 Permalink

    Nah, TPT isn't multithreaded.

     

    @Carrotavenger (View Post)

    15 inch or 13 inch model?

  • coenmcj
    1st Mar 2013 Member 0 Permalink

    @Candunc (View Post)

    Shame, I read somewhere that someone managed it, I was hoping it had been implemented, it runs slowly on my computer dispite a high-ish RAM and a quad core.

  • jacob1
    1st Mar 2013 Developer 0 Permalink
    tpt only uses 50MB of ram anyway, not too much. the c++ rewrite has a bunch of memory leaks and other memory problems though, so it might use over 100MB when going into the save browser.

    And I don't know about this mac problem, since I don't have a mac, neither do any of the other devs that I know of. It may just be the computer not being fast enough to run tpt anyway. Also I can't even use large screen mode on my computer, the screen is small.