Ok, so I am building a QBZ-95. I have the ammo mech, firing mechanism, ETC. BUT... I need help with the deco layer. When I decoed it completely, I hated it. I am very bad at shading. So, I would like some help with it. It is pretty good, but It really needs to not look like solid DMND.
Bonuses are: Making the barrel smoke (When I do it it produces fire)
Making it so that the gun cannot fire without the magazine in place.
I will give credit to anyone who helps. If you shade it i'd rather it be the good shading, perhaps just varying pixel color rather than using the smudge button.
If anyone does that, I will give credit, and make sure you get some glory. (I may be making a save soon with only signs that are people who have helped me in the past, perhaps homepage links)
If you give give me the save id maybe i can take a look at it for the effects. But i completely and totally suck at using the deco so don't expect me to give it a good deco.
Ok. Sorry, forgot to post it.
Here you go! When you are finished give me the save ID. Remember to copy over the whole thing, the ammo mech is decoed in the bottom left corner.
Job done!
what i did:
1)added smoke and flash when gun fires(but only flash comes when firing continuously)
2)Have to spark pscn behind the magazine to start firing.
3)after running out of ammo, spark the pscn behind magazine and the safety to start again.
4)An "out of ammo" sign when you run out of ammo.
5)a few touchups with deco
hope you like it!
Thanks man! I love it!
All it needs now is a good deco layer.
Another bonus: A really great bonus would be a fire selector, that can select between semi and full auto. Im not sure of how I would go about it. All I need is someone who can give me a good deco layer.