Powder sinking

  • jmeyer2k
    12th Apr 2013 Member 0 Permalink

    When I put some BRMT on DUST, the DUST floats up to the top. IRL, this would never happen. Imagine pouring some coal on some dust. Would the coal disappear under the dust? Please make a change that the weight does not make stuff float for powder.

  • cyberdragon
    12th Apr 2013 Member 0 Permalink

    Can't, change breaks things. Things can only be added in powder toy.

  • RAYZR
    12th Apr 2013 Member 1 Permalink

    This is because DUST is lighter than BRMT. This DOES happen in real life, but very slowly. For example, if you keep certain foods too long, the solids in the food can sink to the bottom while the oils and liquids stay on top. Eww... Settled food...

  • jmeyer2k
    12th Apr 2013 Member 0 Permalink

    @RAYZR (View Post)

     So why doesn't it take a long time in powder?

     

    @cyberdragon (View Post)

     I hate when people use that argument because there is a file where you can make it so that it only works on the new version and not any other saves.

  • nmd
    12th Apr 2013 Member 0 Permalink

    @jmeyer2k (View Post)

     what magical file is that?

  • nmd
    12th Apr 2013 Member 0 Permalink

    You mean:

     

    if (ver<79 && particles[i-1].type == PT_SPNG)
    {
    if (fabs(particles[i-1].vx)>0.0f || fabs(particles[i-1].vy)>0.0f)
    particles[i-1].flags |= FLAG_MOVABLE;
    }
     
    That has to do with element properties
    (It prevents moving sponge)
     
    either way, its pointless making dust have the same weight as broken metal sand and other similar solids because its dust... and dust is light
     
    plus There's apparently this whole thing where the devs refuse to change the properties of the original elements, which makes this change even less likely.
  • wes12321
    12th Apr 2013 Member 0 Permalink

    i have a saved stamp of a moving sponge before this bug was fixed, its shaped like a bullet

    i understand that in powder toy the heavy elements sink faster than in real life, but that is just the way things are, changing it would break a lot of saves