Shift spectrum hue & related ideas

  • rdococ
    13th Apr 2013 Member 0 Permalink

    I would like a slight shift in the hues of the photon spectrum.

    Currently:

    red - yellow - green - aqua - blue

    Proposed:

    red-orange - yell-green - green-blue - blue-green - blue-violet

    Or maybe:

    red - yellow - green - aqua - violet

    (This suggestion may break old saves. There should be a Photon Shift mode, similar to Ambient Heat and Newtowanian Gravity modes.)

     

    It would also make sense to have an intensity value of the spectral lines. Simply adding tmp as a half-intensity marker would work. (CTYPE data would describe emitting of the wavelength at full intensity, and TMP would describe emitting at half-intensity.) (This won't break old saves.)

     

    Uses:

    Shift:

    * Create spectral blue-violet laser, using corrospending light.

    Shift Alternative:

    * Create spectral violet laser, using violet light.

    Intensity:

    * Easy peasy purple laser, using half-intensity red and blue.

    * Photons make more sense with intensity.

  • Simon
    14th Apr 2013 Administrator 0 Permalink
    I'm not entirely sure what you mean, is this a change to the way photons or FILT works? Currently, FILT has some undocumented modes where it can Add, subtract and filter colours based on it's TMP value.
    TMPActionExample
    0AssignA red photon passes through a green filter, the photon becomes green
    1FilterA turquoise (green + blue) photon passes through a purple (blue + red) filter, the filter removes any colour that isn't red or blue, photon becomes blue
    2AddA green photon passes through a red filter, the red is added to the colour and the photon becomes orange (red + green)
    3SubtractA white (red + green + blue) photon passes through a purple (blue + red) filter, the blue and red are removed and it becomes green
  • rdococ
    14th Apr 2013 Member 0 Permalink

    Simon:

    I'm not entirely sure what you mean, is this a change to the way photons or FILT works? Currently, FILT has some undocumented modes where it can Add, subtract and filter colours based on it's TMP value.
    TMPActionExample
    0 Assign A red photon passes through a green filter, the photon becomes green
    1 Filter A turquoise (green + blue) photon passes through a purple (blue + red) filter, the filter removes any colour that isn't red or blue, photon becomes blue
    2 Add A green photon passes through a red filter, the red is added to the colour and the photon becomes orange (red + green)
    3 Subtract A white (red + green + blue) photon passes through a purple (blue + red) filter, the blue and red are removed and it becomes green

     

    I understand these, but this is not my suggestion.

     

    I suggested a change to the photons. Better explained:

    I think we should change the colours that make up the photon spectrum.

    red -> red-orange

    yellow -> yellow-green

    green -> green-aqua

    aqua -> aqua-blue

    blue -> blue-violet

     

    I think we should also allow half-intensity spectra in photons.

    EX. dark pink photons.

  • AngrySpam
    14th Apr 2013 Member 0 Permalink
    @rdococ (View Post)
    I didn't exactly read your full post, but I think adding better coloring to energy particles would be a better idea.

    Again, I have no idea what you're talking about because IM too lazy to read long posts, but heres what I think:
    When photons hit things, about 1/2 of the particles are absorbed, the other half being repelled and turned into the same color of the item they hit. (Maybe not the EXACT color, though...)
    However, this might break some saves, so a mode could be added, so this property can be enabled and disabled.

    EDIT: @rdococ (View Post): Wouldn't this make things more realistic? Most of the community is against realistic crap in TPT, leading me to believe that your idea will be frowned upon. (As well as my idea, which I'm pretty sure isn't exactly the same as yours...)
  • rdococ
    15th Apr 2013 Member 0 Permalink

    @AngrySpam (View Post)

    Maybe it'd be a good idea to act on fewer photons instead of acting on half-intensity spectral properties.

     

    Reply to Edit: Good spotting out! However, as the change is very little, little of the community would say no.