Yet another bug. The Void Glass.

  • Editor
    11th May 2013 Member 0 Permalink
  • xetalim
    11th May 2013 Member 0 Permalink

    this is not a bug

  • Editor
    11th May 2013 Member 1 Permalink

    Photons dissapears to nothing - not bug?

  • PTuniverse
    12th May 2013 Member 0 Permalink

    Perhaps cutting the photons will make it work again? And please, use PCLN for making photons. CLNE itself is really bad at it.

  • boxmein
    12th May 2013 Former Staff 0 Permalink
    Catelite described some reflection angles as being too computation-expensive to calculate so they're just skipped and the particle is destroyed.
  • jacob1
    12th May 2013 Developer 0 Permalink
    This is a bug, but fixing it means rewriting some of the photon reflection code, which is just hard to do. At certain angles, the PHOT just doesn't know where to reflect, and ends up not moving and killing itself because of that. (It's not that it's too expensive to calculate, just that it doesn't know how). changing the reflection code might break some things also anyway. I think jacksonmj was working on redoing it a little a while ago, I can't remember how far he got on that.

    You could just adjust the angle very slightly, that always fixes it