A machine designed to eliminate lots of bunkers, this beast can stand up to layers of SHLD, A very large landscape and can destroy insulators (that are exposed)!
It is only 1167 pixels and the electronics involved is not very complicated. Take note that the mercury blast is not intended for vertical uses (unless there is a strong gravity field, also helps with Gravity OFF).
Most of the time, a lot of (even deeply buried) bunkers can get destroyed by 1 to 3 shots. Any bunker equipped with tougher technology will take a while, or might not even have enough firepower to destroy it at all! These kinds of bunkers include those that have GEL as a landscape shield or excessive amounts of indefinite-growing QRTZ (which you can get from turning raw PHOT to QRTZ through Console).
Like every mercury bomb, the mercury blast only works best at the highest altitude possible. Do not worry, the fan in the passive plasma attack can still stretch throughout the entire screen.
When you fire, A few events happen.
1. 2 DMG cannons fire. This is to create pressure against the target and eliminate exposed SHLD.
2. The mercury blaster unloads the stored MERC pixel. It gets loaded again.
3. After it passes through the delay, BAM! It destroys everything in its way.
You can fire as much as you want (The MERC ammo is nearly indefinite, but it will run out after about 5000 shots). The plasma is a passive attack to destroy exposed INSL.
There is actually one disadvantage and advantage to a mercury blast.
Advantage: Is heavier than lava, so it penetrates meltable materials more quickly.
Disadvantage: It puts lava to the top, so it cannot break through INSL surfaces very well.
Also, releasing mercury blasts on the very top of the save is beneficial, because if the heat diffuses too early, there won't be enough mercury to drill against the bunker. You can compare the amount of damage done to a well-built bunker with the Armageddon Machine at the very bottom (open space possible) and very top of the save.