okay, so my problem here is that I am creating a compressed system involving tesla coils with a significant amount of power per shot, but the mechanism I am using near this tesla is being destroyed by the tesla itself, so my question is, how do you block tesla blasts?
Use void.
is void pushable by piston, when I add it, my pistons stop working and if so, is there another element I can use?
enter !set ctype pstn none
into the console.
No, in a recent update, pstn will stop pushing when it hits its ctype and in here all the pistons have a ctype of void so thats whats causing the problem.
Edit: But your solution also works.