Draw Sensor + Erase Sensor!

  • china-richway2
    18th Jul 2013 Member 1 Permalink

    Now they can work at the same time!!!

    CAN ANYONE FIGURE OUT THOSE THINGS? 1.why is it so hard to detect draw and erase at the same time, why cannot i put draw sensor and erase sensor in one save 2.how does this one work

    PM ME.

    REWARDS: choose one of those:

    1.a free logo

    2.vote all your saves that has not been downvoted by me and does not against the rules

    3.put a link in my homepage to your homepage

     

    If you could understand the followings, you may figure out how does this work.
    jacob1's draw sensor:
    jacob1's explanation: here is the explanation I told to cj646464 (slightly modified): Each element gets it's own id (the number you see after the # in the HUD), and they are updated in order (from id 1 to id 235008 or however many are taken). My save has id's up to 4279 filled, but ID 10 (the initial EMBR) disappears right away. Normally, the CLNE, id 4, makes the EMBR. Then id 10 (the EMBR) is updated and disappears. The DTEC is ID 13 and by then the EMBR is gone. When you draw something, id slot 10 is filled by something else. So the CLNE makes the EMBR, but the DTEC is updated before the EMBR is, so it still exists by that time. Then, it sets off the alarm. The EMBR which has some larger id disappears again later, but by then it has been detected already.
  • Alfa
    18th Jul 2013 Member 0 Permalink

    Huh ._. Never knew TPT had that much to it >_> then again.... I am new C:

  • hittox
    19th Jul 2013 Member 0 Permalink

    From id 1 to id 235008. Nope, from id 0 :D:D:D

  • plead-for-destruction
    19th Jul 2013 Member 0 Permalink
    @Alfa (View Post)
    TPT is amazingly diverse. o.0