I thought that since someone has made an automatic city creator, I'd make an automatic terrain creator. The tmp of the CRAY adjusts how thick each layer is, and the temp of the RPEL adjusts how hilly the resulting terrain is.
I'm working on a city creator that uses modular templates for its buildings, and it will incorporate a simplified version of my terrain creator as well.
This is pretty laggy (about 21 FPS unpaused), but useful. :D
I've tried to reduce it, but due to the way CRAY behaves It has to fill up almost the entire screen. I've experimented with side-spawning it or spawning the particles in a line, but it doesn't acheive the scattering effect I wanted.