Automated Terrain Creator

  • Ourous
    29th Jul 2013 Member 0 Permalink

    I thought that since someone has made an automatic city creator, I'd make an automatic terrain creator. The tmp of the CRAY adjusts how thick each layer is, and the temp of the RPEL adjusts how hilly the resulting terrain is.

     

     

    I'm working on a city creator that uses modular templates for its buildings, and it will incorporate a simplified version of my terrain creator as well.

    Edited once by Ourous. Last: 29th Jul 2013
  • hittox
    29th Jul 2013 Member 0 Permalink

    @Ourous (View Post)

    This is pretty laggy (about 21 FPS unpaused), but useful. :D

  • Ourous
    29th Jul 2013 Member 0 Permalink

    @hittox (View Post)

     I've tried to reduce it, but due to the way CRAY behaves It has to fill up almost the entire screen. I've experimented with side-spawning it or spawning the particles in a line, but it doesn't acheive the scattering effect I wanted.