Creating a constant spark with conv

  • Oats
    31st Jul 2013 Member 0 Permalink

    After nearly completing a new counter, I was wondering how to speed it up with constant spark.

    In short, I have a switch for a battery that I want to activate instantly, however the METL the battery conducts to before it reaches the switch has a cool down time, so there may be 1 frame of lag in the activation.
    This is a problem for I need exact timing for the save to be at full speed. There are counters out there that are almost instant, and I want to get mine among them.

     

     

    Could anyone advise me how to do this? A link to a save that contains it would be even better.

  • boxmein
    31st Jul 2013 Former Staff 0 Permalink
    The demonstrated saves have this layout:
    CONV (PSCN) touching a pixel of PSCN, but not touching a pixel of BTRY far enough to power the PSCN. This also has something to do with particle indexes and update order because I couldn't get it to work just out of the blue.
    Below is an example I saved privately to keep it alive (Note, not my work)..