SING Gun

  • Ourous
    15th Aug 2013 Member 0 Permalink

     

    Took a while to get effective shielding on the barrel; unfortunately still has some issues with exploding. I've used layered ammunition to increase firing time.

     

    The fire button is also idiot-proof :D

    Edited 4 times by Ourous. Last: 15th Aug 2013
  • webb
    15th Aug 2013 Member 0 Permalink

    @Ourous (View Post)

     Nice idea, however you should make it so it the shots are longer (so you have a continuous rate of fire, instead of burst-fire)

  • Ourous
    15th Aug 2013 Member 0 Permalink

    @webb (View Post)

     Continuous fire was the original idea, but due to the SING spawning PHOT which travels backwards down the barrel... burst fire was the way to go.

     

    I'm working on tweaking the ratios [especcialy the wait period between bursts] so it's more effective.

  • webb
    15th Aug 2013 Member 0 Permalink

    @Ourous (View Post)

     I'm sure it is still possible to have continuous fire; it probably wouldn't be compact... But its TPT, anything is possible

  • Ourous
    15th Aug 2013 Member 0 Permalink

    @webb (View Post)

     

    I've found a way!

     

    I'm taking it down for maintainance now, I'll have v1.1 done by the end of the weekend. Hopefully with less bugs and far more reliability.

  • Catelite
    15th Aug 2013 Former Staff 0 Permalink

    You can also use Portal to just teleport the particle of material into the place where you launch it from. Prevents exploding ammunition. :P

  • Ourous
    16th Aug 2013 Member 0 Permalink

    @Catelite (View Post)

     

    That's part of the new idea :D

  • Schneumer
    21st Aug 2013 Member 0 Permalink

    well to prevent any phot from going into barrel.....=powder wall

  • Ourous
    22nd Aug 2013 Member 0 Permalink

    @Schneumer (View Post)

     But that's the easy way.

     

    *still working*

    Edited once by Ourous. Last: 22nd Aug 2013